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* + firefliesNils Dagsson Moskopp2011-07-201-1/+2
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* * fix automerge regressionNils Dagsson Moskopp2011-07-151-73/+5
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* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-38/+61
|\ | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * made screen go slightly blue when underwaterPerttu Ahola2011-07-011-0/+16
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| * Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola2011-07-011-12/+17
| | | | | | | | when block has been unloaded
| * map unloading is now a whole lot betterPerttu Ahola2011-06-271-14/+1
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-261-0/+3
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| * reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-12/+24
| | | | | | | | doing it
| * even more code refactoringPerttu Ahola2011-06-261-1/+1
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-261-5/+73
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | mapgen stuffPerttu Ahola2011-06-251-0/+2
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-53/+75
| | | | | | | | (import from temporary git repo)
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-171-0/+1
| | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp}
* | tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-051-50/+66
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-311-3/+49
| | | | | | | | while no players are near it.
* | tuned grass growth ratePerttu Ahola2011-05-291-3/+3
| | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-1/+10
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-3/+3
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-142/+430
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* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-211-213/+261
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* random comment updatesPerttu Ahola2011-04-301-1/+1
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2/+2
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-30/+148
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* fixed the object update interval thingyPerttu Ahola2011-04-101-0/+4
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-101-186/+190
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-101-0/+15
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-101-1/+1
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-6/+6
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* new-style rats are now generated in the mapPerttu Ahola2011-04-101-2/+13
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* fixed a bitPerttu Ahola2011-04-101-0/+7
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-6/+31
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* new object systemPerttu Ahola2011-04-101-16/+192
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-4/+26
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-1/+2
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Removed lua stuffPerttu Ahola2011-04-031-28/+5
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-241-1/+11
| | | | so small that it doesn't increment the value)
* updated scripting api a bitPerttu Ahola2011-02-231-3/+23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-231-19/+62
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-10/+39
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-195/+648
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-3/+8
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+2
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* bug-fixin'Perttu Ahola2011-02-081-20/+23
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* mapgen tweakingPerttu Ahola2011-02-061-2/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-1/+2
| | | | loading player position from disk because map is regenerated always.
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-291-11/+13
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+181
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* OMG! Main Menu!Perttu Ahola2011-01-231-2/+9
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-181-1/+2
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+2
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