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Server-optimized Minetest 5.6.0
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environment.cpp
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Age
Files
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...
*
random comment updates
Perttu Ahola
2011-04-30
1
-1
/
+1
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
1
-2
/
+2
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-30
/
+148
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
1
-0
/
+4
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
1
-186
/
+190
*
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
1
-0
/
+15
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
1
-1
/
+1
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
1
-6
/
+6
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
1
-2
/
+13
*
fixed a bit
Perttu Ahola
2011-04-10
1
-0
/
+7
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
1
-6
/
+31
*
new object system
Perttu Ahola
2011-04-10
1
-16
/
+192
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
1
-4
/
+26
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
1
-1
/
+2
*
Removed lua stuff
Perttu Ahola
2011-04-03
1
-28
/
+5
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
1
-1
/
+11
*
updated scripting api a bit
Perttu Ahola
2011-02-23
1
-3
/
+23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
1
-19
/
+62
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
1
-10
/
+39
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
1
-195
/
+648
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
1
-3
/
+8
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
1
-2
/
+2
*
bug-fixin'
Perttu Ahola
2011-02-08
1
-20
/
+23
*
mapgen tweaking
Perttu Ahola
2011-02-06
1
-2
/
+2
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
1
-1
/
+2
*
Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29
1
-11
/
+13
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
1
-0
/
+181
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
1
-2
/
+9
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
1
-1
/
+2
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
1
-2
/
+2
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
1
-1
/
+1
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
1
-0
/
+33
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
1
-1
/
+1
*
some work-in-progress
Perttu Ahola
2010-12-22
1
-4
/
+15
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-1
/
+8
*
day/night working client side
Perttu Ahola
2010-12-19
1
-10
/
+12
*
before daynight mesh cache
Perttu Ahola
2010-12-18
1
-1
/
+22
*
working nicely
Perttu Ahola
2010-12-13
1
-2
/
+2
*
better water
Perttu Ahola
2010-11-30
1
-1
/
+18
*
license stuff
Perttu Ahola
2010-11-29
1
-0
/
+19
*
Initial files
Perttu Ahola
2010-11-27
1
-0
/
+206
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