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* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-231-4/+6
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-1/+1
* Remove liquid_finite and weatherproller2014-04-181-3/+0
* Fix all warnings reported by clangSfan52014-04-151-1/+0
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-091-0/+4
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+5
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-5/+1
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-1/+10
* Add forceloadingNovatux2014-01-111-0/+3
* Make line_of_sight return blocking node positionstujones112013-12-121-1/+1
* Add minetest.swap_nodeNovatux2013-11-301-0/+1
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-0/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-19/+12
* Fix anticheatPerttu Ahola2013-08-031-0/+6
* Weather supportproller2013-07-271-0/+1
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-1/+6
* Add drowningPilzAdam2013-06-191-0/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-4/+6
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-061-0/+3
* Fix nick completionPilzAdam2013-04-051-0/+8
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-17/+18
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-1/+0
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-1/+2
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-021-0/+4
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-3/+3
* A bunch of fixesMirceaKitsune2012-11-251-0/+2
* Add dtime_s to entity activationPerttu Ahola2012-09-091-2/+2
* ABM and liquid overload skipPerttu Ahola2012-07-271-0/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-5/+6
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-6/+18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-5/+3
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-18/+0
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+8
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+1
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-021-4/+1
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-021-1/+2
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-281-3/+9
* Add ABM required neighbor checkPerttu Ahola2011-12-031-1/+7
* Fix player double damagePerttu Ahola2011-12-021-0/+1
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-1/+1
* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+3
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-291-1/+11
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-27/+26
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-1/+10
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-6/+5