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path: root/src/environment.h (follow)
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-0/+2
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* Only keep players loaded while they're connectedShadowNinja2014-06-231-8/+10
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* Fix race condition on accessing m_time_of_day_speed causing day night race ↵sapier2014-06-231-4/+6
| | | | on some architectures
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-231-1/+1
| | | | access and secondary child lookup vector
* Remove liquid_finite and weatherproller2014-04-181-3/+0
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* Fix all warnings reported by clangSfan52014-04-151-1/+0
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* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-091-0/+4
| | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+5
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-5/+1
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-011-1/+10
| | | | brightness
* Add forceloadingNovatux2014-01-111-0/+3
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* Make line_of_sight return blocking node positionstujones112013-12-121-1/+1
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* Add minetest.swap_nodeNovatux2013-11-301-0/+1
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-0/+4
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-19/+12
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* Fix anticheatPerttu Ahola2013-08-031-0/+6
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* Weather supportproller2013-07-271-0/+1
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-1/+6
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* Add drowningPilzAdam2013-06-191-0/+2
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-4/+6
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-061-0/+3
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* Fix nick completionPilzAdam2013-04-051-0/+8
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-17/+18
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-1/+0
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* The new mapgen, noise functions, et al.kwolekr2013-01-211-1/+2
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* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-021-0/+4
| | | | the C++ side with proper script-defined initialization/destruction
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-3/+3
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* A bunch of fixesMirceaKitsune2012-11-251-0/+2
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Add dtime_s to entity activationPerttu Ahola2012-09-091-2/+2
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* ABM and liquid overload skipPerttu Ahola2012-07-271-0/+1
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-5/+6
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-6/+18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-5/+3
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-18/+0
| | | | light, removed footprints
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+8
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-0/+1
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-021-4/+1
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* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-021-1/+2
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-281-3/+9
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* Add ABM required neighbor checkPerttu Ahola2011-12-031-1/+7
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* Fix player double damagePerttu Ahola2011-12-021-0/+1
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-1/+1
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* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+3
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-291-1/+11
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-291-27/+26
| | | | ActiveBlockModifiers