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2011-09-01* Furnace would say it was overloaded when it had a non-cookable sourceJacobF1-6/+6
* I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
2011-08-31Updated changelogPerttu Ahola1-0/+9
2011-08-30If there was no source item in a furnace it would cause a segmentation fault.JacobF2-1/+3
2011-08-25Merged 2 branches because they relied on each other.JacobF4-13/+55
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25dissector branch: fix for doc/protocol.txt: CONTROLTYPE_DISCO is 3Kahrl1-2/+2
2011-08-25dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl1-2/+6