aboutsummaryrefslogtreecommitdiff
path: root/src/farmesh.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-09-20Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl1-5/+4
has problems there
2011-09-20Digging animationKahrl3-35/+85
2011-09-19fix some normalsKahrl1-4/+4
2011-09-19Wielded tool updates, leaves and glass work nowKahrl3-16/+21
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl5-43/+141
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl8-103/+425
2011-09-18trying some view bobbing changesKahrl1-4/+19
2011-09-18Oops, up vector is needed.Kahrl1-1/+8
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl2-24/+30
2011-09-16Revert some changes that could lead to slower map transfer and increaed ↵Kahrl1-1/+4
network load.
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl3-17/+43
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15View bobbing is slower in the water.Kahrl2-6/+9
2011-09-08inventory displays tool breakage bar againKahrl1-2/+0
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl4-9/+10
2011-09-08minor view bobbing improvementsKahrl1-14/+21
2011-09-08make it slightly less annoying :o)Kahrl1-1/+1
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl3-30/+72
2011-09-08Commented out debug statements againKahrl1-12/+12
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl13-209/+428
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl9-53/+61
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07Display which tool the player is holdingJacobF6-21/+128
And some simple animation when trying to dig...
2011-09-07Note about texture atlasPerttu Ahola1-2/+10
2011-09-07Add note about trans_table_19.Perttu Ahola1-0/+5
2011-09-06Remove block file from disk when saved to databasePerttu Ahola1-0/+3
2011-09-06Pause in unloaded territory instead of collideJacobF3-4/+24
2011-09-06Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola1-1/+3
2011-09-06Update version number to something more proper for this stage of development ↵Perttu Ahola1-1/+1
(0.2.201109xx_dev)
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to ↵Perttu Ahola1-2/+2
outer loop in Map::timerUpdate()
2011-09-06Fix bug in posix file/directory removal wrapper, as pointed out by kahrlPerttu Ahola1-1/+1
2011-09-06Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola3-2/+1
inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06allow specifying a fixed seed in the config file for generating the map ↵Kahrl2-4/+12
(fixed_map_seed)
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF3-5/+21
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-09-04Cull empty lines...JacobF1-12/+0