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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+2
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Almost support loading sounds from serverPerttu Ahola2012-03-251-23/+31
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-25/+18
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* Cache textures by checksumJonathan Neuschäfer2012-03-251-0/+117