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2016-02-18HOTFIX: fix too agressive block cullingRealBadAngel1-1/+4
2016-02-18Move object nametags to cameraRealBadAngel9-54/+138
2016-02-16Clientiface: remove "value is dummy" from docsest311-2/+1
2016-02-16Mapblock mesh: Eliminate meshgen lagsRealBadAngel1-6/+0
2016-02-15Use vertices with tangents only when its needed.RealBadAngel4-67/+131
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot4-39/+37
2016-02-14Use proper variable types for uniform sampler layersRealBadAngel1-3/+6
2016-02-13Formspec: fix broken irrlicht 1.7 buildRealBadAngel1-0/+10
2016-02-13Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2-22/+54
2016-02-13Remove unused 'm_selection_active' fieldest311-1/+0
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul21-44/+39
2016-02-11Drop luaentity_common.h which is not included anywhereLoic Blot1-30/+0
2016-02-11Use single box for halo meshRealBadAngel4-26/+31
2016-02-11Set proper GLSL pixel shader versionRealBadAngel1-1/+1
2016-02-11Dump shader programs on compile errorsRealBadAngel2-0/+26
2016-02-11Documentation: Remove now unused 'vertical spawn range'paramat2-13/+0
2016-02-11Initialize facedir and wallmounted tables only once.Diego Martinez2-28/+31
2016-02-11Log /clearobjects modeKahrl1-1/+2
2016-02-11Add '/clearobjects quick'Kahrl6-51/+124
2016-02-10Fix backface culling when connecting to new servers.Auke Kok2-50/+43
2016-02-09Fix inverted conditions in shader.cppLoic Blot1-2/+2
2016-02-09shader.cpp: don't test twice if shader programs are presentLoic Blot1-9/+9
2016-02-09FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2-1/+32
2016-02-09Filmic HDR tone mappingRealBadAngel6-14/+101
2016-02-09Remove ClientMap::m_camera_mutexKahrl2-12/+1
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat19-78/+123
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel1-5/+2
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel21-304/+336
2016-02-08builtin: Fix `print` crashing on nil "holes".Diego Martinez1-1/+5
2016-02-08small drawItemStack cleanupest313-44/+32
2016-02-07Use meshes to display inventory itemsRealBadAngel10-155/+281
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel2-11/+14
2016-02-04Add admin command which says who the administator is for the server.Splizard1-0/+12
2016-02-04Implement OSX Travis buildsPavel Puchkin3-18/+37
2016-02-02Mgvalleys: fix riverbeds below sea levelDuane Robertson1-5/+6
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat4-166/+172
2016-01-31Mgvalleys: use standard cavesDuane Robertson4-392/+326
2016-01-29Fix OSX building issue caused by ad884f2Pavel Puchkin1-2/+2
2016-01-29Don't pass non-const references to collision methodsest317-108/+98
2016-01-29New timer design.Auke Kok2-59/+33
2016-01-29Clocksource: use a better clock if available.Auke Kok2-22/+35
2016-01-28Don't print whole json data buffer to errorstream on errorest312-3/+15
2016-01-25Translated using Weblate (Italian)Paolo DGZ1-116/+80
2016-01-25Translated using Weblate (Hungarian)Kisbenedek Márton1-66/+74
2016-01-25Translated using Weblate (Dutch)Tobyplowy1-13/+16
2016-01-25Translated using Weblate (Portuguese (Brazil))Ian giestas pauli1-142/+170
2016-01-25Translated using Weblate (Portuguese (Brazil))Ian giestas pauli1-16/+20
2016-01-25Translated using Weblate (Portuguese)Ian giestas pauli1-7/+7
2016-01-25Translated using Weblate (Japanese)Rui1-22/+39
2016-01-25Translated using Weblate (Japanese)Rui1-30/+17