Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -86/+48 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Fix server sending stuff before textures have been sent | Perttu Ahola | 2012-01-02 | 1 | -1/+9 | |
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* | Extend load screen maximum time | Perttu Ahola | 2011-12-11 | 1 | -1/+1 | |
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* | Show infotext for unknown nodes | Perttu Ahola | 2011-12-03 | 1 | -0/+8 | |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | 1 | -258/+306 | |
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* | Print errors from local log to chat | Perttu Ahola | 2011-11-29 | 1 | -1/+11 | |
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* | Add IDropAction and related stuff | Kahrl | 2011-11-29 | 1 | -2/+12 | |
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* | Make object hit delay smaller for fun; actually it should be roughly zero ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
| | | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value | |||||
* | When digging a node, don't switch to punching an object without raising button | Perttu Ahola | 2011-11-29 | 1 | -1/+6 | |
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* | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola | 2011-11-29 | 1 | -2/+0 | |
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* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 | 1 | -33/+77 | |
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* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 | 1 | -31/+40 | |
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* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Move tool definitions to script | Perttu Ahola | 2011-11-29 | 1 | -3/+0 | |
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* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 | 1 | -0/+5 | |
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* | Make fence post selection box smaller and create code to allow node ↵ | Perttu Ahola | 2011-11-29 | 1 | -11/+55 | |
| | | | | placement to the side of a static box | |||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -22/+25 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -8/+35 | |
| | | | | node/tool/item/whatever types | |||||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Generic NodeMetadata text input | Perttu Ahola | 2011-11-29 | 1 | -15/+8 | |
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* | Generalize selection boxes | Perttu Ahola | 2011-11-29 | 1 | -148/+38 | |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -5/+6 | |
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* | occlusion culling fix, a little reshaping of map rendering for more useful ↵ | Perttu Ahola | 2011-11-02 | 1 | -8/+32 | |
| | | | | profiler output and dynamic profiler text size | |||||
* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 | 1 | -3/+8 | |
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* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 | 1 | -2/+4 | |
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* | Fix client profiler print interval | Perttu Ahola | 2011-10-18 | 1 | -1/+1 | |
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* | F2 toggles profiler display in client | Perttu Ahola | 2011-10-17 | 1 | -6/+31 | |
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* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 | 1 | -2/+3 | |
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* | Add some rendering statistics to profiler | Perttu Ahola | 2011-10-17 | 1 | -0/+1 | |
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* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 | 1 | -1/+1 | |
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* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 | 1 | -0/+2 | |
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* | Fix map delete on windows (concatenate paths correctly with / or \ depending ↵ | Perttu Ahola | 2011-10-16 | 1 | -1/+2 | |
| | | | | on OS) | |||||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 | 1 | -45/+46 | |
| | | | | --info-on-stderr to enable crap. | |||||
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 | 1 | -22/+89 | |
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* | Improve mobv2 | Perttu Ahola | 2011-10-15 | 1 | -6/+13 | |
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* | mobv2 | Perttu Ahola | 2011-10-15 | 1 | -116/+69 | |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 | 1 | -21/+29 | |
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* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 | 1 | -50/+51 | |
| | | | | tool movement when walking and tweak stuff a bit | |||||
* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 | 1 | -0/+8 | |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | |||||
* | Digging animation | Kahrl | 2011-09-20 | 1 | -4/+7 | |
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* | Added sprite extruder | Kahrl | 2011-09-19 | 1 | -58/+12 | |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 | 1 | -10/+2 | |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||||
* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | 1 | -4/+5 | |
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* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 | 1 | -0/+55 | |
|\ | | | | | | | doesn't work right yet | |||||
| * | Display which tool the player is holding | JacobF | 2011-09-07 | 1 | -1/+59 | |
| | | | | | | | | And some simple animation when trying to dig... | |||||
* | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | 1 | -1/+1 | |
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* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | 1 | -181/+24 | |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |