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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-2/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add sound volume controls to ingame menuRealBadAngel2013-02-231-0/+8
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-1/+2
* Enable multiline signsPilzAdam2013-02-121-1/+1
* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-281-2/+5
* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-141-0/+2
* Add particlesJeija2013-01-141-0/+22
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-071-1/+2
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-1/+10
* Fix typo doubletab -> doubletapPilzAdam2013-01-041-2/+2
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-041-0/+35
* Repeated right clicking when holding the right mouse buttonJeija2013-01-041-1/+8
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-031-1/+1
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-0/+23
* Replace constant red hurt screen with fade out redPilzAdam2013-01-021-10/+8
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+48
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-271-3/+14
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-111-0/+17
* Update GUI textsPerttu Ahola2012-12-061-2/+2
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-061-5/+6
* Smooth day-night transitionsPerttu Ahola2012-12-021-2/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-7/+11
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-1/+51
* ShaderSource and silly example shadersKahrl2012-12-021-2/+13
* On-demand item meshes and texturesPerttu Ahola2012-12-021-3/+4
* Merge support for anaglyph stereoPilzAdam2012-12-011-0/+70
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-131-0/+70
* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-301-2/+2
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-0/+16
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-1/+16
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-231-0/+7
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+15
* Implement formspecdarkrose2012-07-221-9/+27
* Fix signed overflow in getPointedThingBad-Command2012-07-211-0/+8
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-211-2/+4
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-8/+20
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-206/+66
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Allow node cracking animations of any lengthPerttu Ahola2012-06-161-4/+14
* Node texture animationPerttu Ahola2012-06-161-1/+1
* Node placement client-side predictionPerttu Ahola2012-06-101-0/+33
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-091-11/+0
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-031-0/+24
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-031-2/+3
* Reshape inventory menu codePerttu Ahola2012-06-031-26/+11
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+3
* Strip unneeded variables from NodeMetadatadarkrose2012-06-031-23/+18