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* Overhaul the input systemGiuseppe Bilotta2011-08-221-2/+65
| | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-301-1/+2
| | | | issued.
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+1
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-0/+76