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2011-11-29Make it actually buildPerttu Ahola2-4/+0
2011-11-29Add LuaPerttu Ahola59-1/+17180
2011-11-13Better spawn position finding and checkingPerttu Ahola1-20/+28
2011-11-09Update changelog and call this 0.3.1Perttu Ahola2-5/+16
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola5-45/+91
2011-11-08Call this 0.3.dev-20111108Perttu Ahola1-1/+1
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola1-3/+3
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl5-35/+33
2011-11-07utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2-8/+50
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola1-6/+15
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola1-3/+39
2011-11-06Command-line signal handling for WindowsConstantin Wenger1-1/+36
2011-11-05Make water invisible next to underwater glassPerttu Ahola1-1/+15
2011-11-05Improve "compile on Windows" section in readmePerttu Ahola1-7/+10
2011-11-04Call this version 0.3.dev-20111104Perttu Ahola1-1/+1
2011-11-03Add option to set water opaque (mainly for stylistic choice)Perttu Ahola5-9/+39
2011-11-03Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola1-2/+2
2011-11-03Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.tx...Perttu Ahola3-259/+29
2011-11-03Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola1-0/+3
2011-11-03Disable mipmapping because it is sometimes uglyPerttu Ahola1-12/+15
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola1-2/+2
2011-11-03Tune occlusion culling a bit morePerttu Ahola1-1/+1
2011-11-03Tune occlusion culling a bitPerttu Ahola1-12/+14
2011-11-03Very simple occlusion cullingPerttu Ahola1-14/+84
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola4-97/+154
2011-11-02Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola1-4/+4
2011-11-02Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola5-6/+29
2011-11-01Set version to 0.3.0 and update changelogPerttu Ahola2-2/+3
2011-11-01Fix an obvious bug in utility.hPerttu Ahola1-2/+2
2011-10-30Attempt a workaround to the network layer segfaultPerttu Ahola1-1/+1
2011-10-21Make it to compile on MSVC2010Perttu Ahola1-1/+1
2011-10-210.3.dev-20111021Perttu Ahola2-1/+6
2011-10-21Some tuning in m_max_packets_per_second algorithmPerttu Ahola1-2/+3
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola12-689/+1136
2011-10-19Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2-2/+2
2011-10-19Fix apple inventory texturePerttu Ahola1-2/+2
2011-10-19Fix and tune block sendingPerttu Ahola4-65/+59
2011-10-18Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2-2/+8
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola4-11/+17
2011-10-18Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola1-0/+2
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola4-21/+64
2011-10-18set backface culling off again for torches, ladders, rails and signsPerttu Ahola1-4/+4
2011-10-18...Make the the server buildable again after the last commitPerttu Ahola1-3/+4
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola5-116/+167
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola5-45/+82
2011-10-18Fix client profiler print intervalPerttu Ahola1-1/+1
2011-10-18Better handling of SendFailedException in ConnectionPerttu Ahola3-5/+8
2011-10-18Fix object duplication bugPerttu Ahola1-10/+49
2011-10-18Make active_block_range default to 2Perttu Ahola2-2/+2
2011-10-18Fix possible NULL pointer access in MobV2CAOPerttu Ahola1-0/+2