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2016-12-13Translated using Weblate (Danish)Thomas Wagner Nielsen1-64/+66
2016-12-13Mgv7: Change default cave width to 0.09sfan53-3/+3
2016-12-12Fix segfault on startup error on Androidrubenwardy2-3/+5
2016-12-12Fix camera jumping on Android when panning past 0/360 markrubenwardy3-15/+15
2016-12-12Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach1-0/+1
2016-12-12Setting limits: Fix message text in advanced settings tabRogier1-2/+2
2016-12-12View range: Set maximum to 4000 nodesRogier4-11/+20
2016-12-12Mapgen: Make mgv7 the default mapgenparamat1-2/+2
2016-12-11Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-53-4/+5
2016-12-09Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)rubenwardy2-2/+20
2016-12-08Buildbot: Update LuaJIT versionsfan52-6/+6
2016-12-08Simple decorations: Fix range check for deco->deco_param2Auke Kok1-2/+4
2016-12-07Android: fix build and update depsest312-4/+5
2016-12-07Update credits (#4827)Zeno-1-8/+5
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok4-2/+12
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl8-12/+43
2016-12-07Liquids: Update flow on block loadMillersMan4-2/+266
2016-12-07Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan1-4/+15
2016-12-07Map::isValidPosition: Return false instead of throwing exceptionMillersMan1-1/+1
2016-12-03Optimize block sent: Fix rendering issueLars Hofhansl3-4/+4
2016-12-03Biomes: Increase heat and humidity noise spread to 1000paramat1-2/+2
2016-12-03Don't send a join message in singleplayer mode.red-0011-1/+3
2016-12-02Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz1-4/+4
2016-12-02Very small documentation fix. (#4830)Bluebird1-2/+2
2016-12-01Lua_api.txt: Clarify use of looping soundsparamat1-6/+15
2016-12-01Mgv7 floatlands: Various improvementsparamat1-5/+7
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl11-28/+99
2016-11-28Allow restricting detached inventories to one playersfan55-13/+25
2016-11-28Limit light_source in the engine (#4814)juhdanad3-0/+9
2016-11-27Fix filepath > RemoveRelativePathComponent unittestsfan51-1/+1
2016-11-26Wieldhand: Allow overriding the handTeTpaAka6-4/+64
2016-11-24Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja1-1/+1
2016-11-24Fix secure io.linesShadowNinja1-2/+2
2016-11-24Fix secure io.open without modeShadowNinja1-2/+7
2016-11-23Make supplying empty formspec strings close the formspec (#4737)orwell964-10/+38
2016-11-23No functional changes. Credit gcuZeno-1-1/+1
2016-11-23Fix superflous shader setting updates (#4800)ShadowNinja3-127/+249
2016-11-20Tool break: Reduce gain of break soundsparamat1-1/+1
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell965-10/+37
2016-11-18Builtin/../item: Enable tool breaking soundsAuke Kok2-0/+4
2016-11-16Introduce builtin_shared and use it to fix #4778est313-5/+13
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-53-6/+42
2016-11-15Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy1-2/+9
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat4-68/+221
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan515-800/+81
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye415-81/+800
2016-11-14Rename nodeupdate and nodeupdate_single and make them part of the official APIest312-15/+40
2016-11-13Install texture_packs.txt to DOCDIRYutao Yuan1-0/+1
2016-11-13Fix crash when attached object no longer existsRogier1-2/+3
2016-11-12Add control information to player interacts (#4685)raymoo4-49/+76