Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move touchscreen input handling to base GUIModalMenu class | stujones11 | 2018-10-29 | 1 | -9/+2 |
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* | Formspecs: Add tooltip element for area | rubenwardy | 2018-08-05 | 1 | -0/+1 |
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* | guiFormspecMenu: Allow fraction values for container[] (#7497) | SmallJoker | 2018-08-04 | 1 | -3/+5 |
| | | | Switch spacing and pos_offset to v2f32 for percision, add helper function | ||||
* | Formspecs: Allow setting alpha value for the box[] element | Thomas--S | 2018-04-23 | 1 | -1/+1 |
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* | Selected ItemStack: Reduce black magic (#6520) | SmallJoker | 2018-04-03 | 1 | -8/+3 |
| | | | | * Selected ItemStack: Reduce black magic Better button variable value naming | ||||
* | Add formspec theming using prepended strings | Andrew Ward | 2018-03-28 | 1 | -1/+9 |
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* | Formspecs: Unify textarea and field parsing functions, fix wrong fallback text | SmallJoker | 2018-03-09 | 1 | -0/+2 |
| | | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial) | ||||
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 | 1 | -1/+1 |
| | | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | ||||
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | 2018-01-20 | 1 | -0/+3 |
| | | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | ||||
* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 | 1 | -0/+565 |
* Move files around |