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path: root/src/gui/guiFormSpecMenu.h (follow)
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* Move touchscreen input handling to base GUIModalMenu classstujones112018-10-291-9/+2
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* Formspecs: Add tooltip element for arearubenwardy2018-08-051-0/+1
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* guiFormspecMenu: Allow fraction values for container[] (#7497)SmallJoker2018-08-041-3/+5
| | | Switch spacing and pos_offset to v2f32 for percision, add helper function
* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-231-1/+1
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* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-031-8/+3
| | | | * Selected ItemStack: Reduce black magic Better button variable value naming
* Add formspec theming using prepended stringsAndrew Ward2018-03-281-1/+9
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* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-091-0/+2
| | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial)
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-201-1/+1
| | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵Loic Blot2018-01-201-0/+3
| | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create
* Move files to subdirectories (#6599)Vitaliy2017-11-081-0/+565
* Move files around