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Server-optimized Minetest 5.6.0
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guiFormSpecMenu.h
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2016-02-13
Remove unused 'm_selection_active' field
est31
1
-1
/
+0
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
21
-44
/
+39
2016-02-11
Drop luaentity_common.h which is not included anywhere
Loic Blot
1
-30
/
+0
2016-02-11
Use single box for halo mesh
RealBadAngel
4
-26
/
+31
2016-02-11
Set proper GLSL pixel shader version
RealBadAngel
1
-1
/
+1
2016-02-11
Dump shader programs on compile errors
RealBadAngel
2
-0
/
+26
2016-02-11
Documentation: Remove now unused 'vertical spawn range'
paramat
2
-13
/
+0
2016-02-11
Initialize facedir and wallmounted tables only once.
Diego Martinez
2
-28
/
+31
2016-02-11
Log /clearobjects mode
Kahrl
1
-1
/
+2
2016-02-11
Add '/clearobjects quick'
Kahrl
6
-51
/
+124
2016-02-10
Fix backface culling when connecting to new servers.
Auke Kok
2
-50
/
+43
2016-02-09
Fix inverted conditions in shader.cpp
Loic Blot
1
-2
/
+2
2016-02-09
shader.cpp: don't test twice if shader programs are present
Loic Blot
1
-9
/
+9
2016-02-09
FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2
-1
/
+32
2016-02-09
Filmic HDR tone mapping
RealBadAngel
6
-14
/
+101
2016-02-09
Remove ClientMap::m_camera_mutex
Kahrl
2
-12
/
+1
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
19
-78
/
+123
2016-02-08
Use inventory_image in the first place for inventory item mesh
RealBadAngel
1
-5
/
+2
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
21
-304
/
+336
2016-02-08
builtin: Fix `print` crashing on nil "holes".
Diego Martinez
1
-1
/
+5
2016-02-08
small drawItemStack cleanup
est31
3
-44
/
+32
2016-02-07
Use meshes to display inventory items
RealBadAngel
10
-155
/
+281
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2
-11
/
+14
2016-02-04
Add admin command which says who the administator is for the server.
Splizard
1
-0
/
+12
2016-02-04
Implement OSX Travis builds
Pavel Puchkin
3
-18
/
+37
2016-02-02
Mgvalleys: fix riverbeds below sea level
Duane Robertson
1
-5
/
+6
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
4
-166
/
+172
2016-01-31
Mgvalleys: use standard caves
Duane Robertson
4
-392
/
+326
2016-01-29
Fix OSX building issue caused by ad884f2
Pavel Puchkin
1
-2
/
+2
2016-01-29
Don't pass non-const references to collision methods
est31
7
-108
/
+98
2016-01-29
New timer design.
Auke Kok
2
-59
/
+33
2016-01-29
Clocksource: use a better clock if available.
Auke Kok
2
-22
/
+35
2016-01-28
Don't print whole json data buffer to errorstream on error
est31
2
-3
/
+15
2016-01-25
Translated using Weblate (Italian)
Paolo DGZ
1
-116
/
+80
2016-01-25
Translated using Weblate (Hungarian)
Kisbenedek Márton
1
-66
/
+74
2016-01-25
Translated using Weblate (Dutch)
Tobyplowy
1
-13
/
+16
2016-01-25
Translated using Weblate (Portuguese (Brazil))
Ian giestas pauli
1
-142
/
+170
2016-01-25
Translated using Weblate (Portuguese (Brazil))
Ian giestas pauli
1
-16
/
+20
2016-01-25
Translated using Weblate (Portuguese)
Ian giestas pauli
1
-7
/
+7
2016-01-25
Translated using Weblate (Japanese)
Rui
1
-22
/
+39
2016-01-25
Translated using Weblate (Japanese)
Rui
1
-30
/
+17
2016-01-25
Translated using Weblate (Danish)
Peter Mikkelsen
1
-133
/
+114
2016-01-25
Translated using Weblate (Chinese (China))
Jun Zhang
1
-74
/
+62
2016-01-23
Fix world config menu ignoring `name` in `mod.conf`.
Diego Martinez
1
-18
/
+18
2016-01-23
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
3
-10
/
+31
2016-01-23
Fix compilation warning if compiling for android with c++11
est31
1
-2
/
+2
2016-01-23
Fix texture tear issue
RealBadAngel
1
-0
/
+1
2016-01-23
Fix C++11 compilability
est31
7
-5
/
+43
2016-01-20
Liquid flow: Prevent water spreading on ignore
paramat
1
-2
/
+5
2016-01-20
Allow per-tiles culling.
Auke Kok
3
-14
/
+23
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