Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix game pause in singleplayer | BlockMen | 2014-03-13 | 1 | -0/+2 |
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* | Pass arguments by reference | Selat | 2014-03-12 | 1 | -2/+2 |
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* | Replace pause and message menu by formspec ones | sapier | 2014-03-05 | 1 | -3/+15 |
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* | Add formspec table | Kahrl | 2014-01-13 | 1 | -19/+14 |
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* | Reworked formspecs and kahrl's hexcolor parser | BlockMen | 2013-11-03 | 1 | -1/+11 |
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* | Send a on_receive_fields event when formspec is closed, with fields.quit = ↵ | Novatux | 2013-11-03 | 1 | -1/+1 |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 | 1 | -3/+4 |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | ||||
* | GUIFormSpecMenu focus fixes | Kahrl | 2013-08-19 | 1 | -0/+3 |
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* | Add translation for main menu | sapier | 2013-08-17 | 1 | -5/+0 |
| | | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp | ||||
* | Don't automatically scroll listbox when selecting an item in the middle | Kahrl | 2013-08-16 | 1 | -0/+3 |
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* | Formspec textlist: Black Irrlicht magic to detect fake doubleclicks | Kahrl | 2013-08-16 | 1 | -2/+12 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -7/+0 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 | 1 | -1/+10 |
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* | Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor | Sfan5 | 2013-07-06 | 1 | -1/+1 |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 | 1 | -4/+125 |
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* | Formspec: Don't perform black magic if selected item fits the guess | Kahrl | 2013-06-18 | 1 | -0/+1 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -5/+5 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | New elements in formspec, item_image and item_image_button. | RealBadAngel | 2012-12-01 | 1 | -0/+4 |
| | | | | Fixed also game bug drawing dragged item behind fields, buttons etc. | ||||
* | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 | 1 | -1/+2 |
| | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen. | ||||
* | Adding background to Formspec | RealBadAngel | 2012-11-08 | 1 | -0/+1 |
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* | Make inventory GUI do sane things when server-side inventory acts unusually | Perttu Ahola | 2012-09-02 | 1 | -0/+6 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 | 1 | -2/+4 |
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* | Formspec button_exit[] and image_button_exit[] | Perttu Ahola | 2012-07-22 | 1 | -0/+2 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 | 1 | -1/+1 |
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* | Implement formspec | darkrose | 2012-07-22 | 1 | -0/+217 |