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2013-03-30Optimize CNodeDefManager::getIdskwolekr2-0/+39
2013-03-30Update po filesPilzAdam14-813/+1226
2013-03-30Translated using Weblate (Spanish)Lord James1-9/+9
2013-03-30Translated using Weblate (Russian)Anton Tsyganenko1-18/+22
2013-03-30Translated using Weblate (Japanese)Mitori Itoshiki1-59/+94
2013-03-30Translated using Weblate (Italian)Fabio Luongo1-145/+142
2013-03-30Translated using Weblate (Estonian)Ragnar Laud1-151/+173
2013-03-30Make the textbox for serverlist title widerPilzAdam1-3/+3
2013-03-30GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam3-25/+46
serverlist
2013-03-29Fix build on Linux with some glibcskwolekr1-1/+1
2013-03-30Fix backward compatibility for server uptime in master server web pageproller1-2/+1
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller5-21/+29
2013-03-29Add varying levels of precision to TimeTakerkwolekr5-17/+108
2013-03-29Add different place sound for nodesPilzAdam7-8/+47
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam10-57/+105
2013-03-29Update Credits tabkwolekr1-5/+6
2013-03-29Fix node replacement in not-quite-loaded chunks0gb.us1-3/+10
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29Fix last singlenode modificationkwolekr1-7/+8
2013-03-29Don't replace existing nodes in singlenode mapgenkwolekr1-6/+11
2013-03-28Translated using Weblate (Russian)4aiman Konsorumaniakku1-11/+10
2013-03-27Prevent infinite loop with invalid Inventory formatkwolekr1-0/+4
2013-03-28Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam1-2/+8
2013-03-28Closed add object <-> object collision handlingsapier10-33/+157
2013-03-26README.txt: Add some build stuffPerttu Ahola1-1/+2
2013-03-24Vary ore sheet y position by noisekwolekr2-6/+9
2013-03-24Ensure ore can fit in OreSheet::generate()kwolekr1-3/+4
2013-03-24Use minetest.register_ore() in minimalPilzAdam1-54/+64
2013-03-24Add more error checking to l_register_orekwolekr1-2/+14
2013-03-24Fix indentation of lua_api.txtPerttu Ahola1-74/+74
2013-03-24Update lua_api.txtkwolekr1-1/+43
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr10-17/+248
2013-03-24Mapgen indev: float islands, larger far biomesproller7-78/+233
2013-03-23Allow spawning particles from the server, from luaJeija13-55/+1059
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
2013-03-23Move rightclickable to the proper placePilzAdam2-2/+3
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser3-10/+17
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati4-4/+6
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
2013-03-236d facedirRealBadAngel5-86/+335
2013-03-23Random guest name and finite liquid checkboxproller3-2/+37
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola5-1/+153
defaults to air
2013-03-22CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola1-0/+5
2013-03-21Support game-specific minetest.confPerttu Ahola6-0/+30
2013-03-21lua_api.txt: Document paths, games and common mod loadingPerttu Ahola1-0/+30
2013-03-21Update buildwin32.sh to get minetest/commonPerttu Ahola1-0/+11
2013-03-21Update README.txt to instruct to get minetest/common tooPerttu Ahola1-5/+13
2013-03-21Common mods supportPerttu Ahola4-7/+68
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard1-1/+7
2013-03-19Git-ignore SQLite build filesJuhani Numminen1-0/+2
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr1-7/+3
2013-03-19Prevent passing nil to unpack() in minetest.afterPilzAdam1-2/+2
2013-03-17Add jungle grass to jungleskwolekr4-13/+53