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2014-11-26Fix some undeclared global variablesCraig Davison2-6/+7
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy1-1/+6
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky2-3/+5
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou1-1/+1
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins3-4/+9
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy5-14/+15
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients ↵dvere1-2/+2
textures correctly According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-23Make duplicate warning checks file and line specificShadowNinja1-6/+12
2014-11-23Fix console spaming by debug function on mod checking for global variable to ↵sapier1-2/+3
exist.
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2-0/+654
Mesh rotation helpers.
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins1-1/+1
2014-11-23refactor main.cppCraig Robbins1-916/+1210
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins1-13/+18
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22Fix compiling if no endian.h foundPavel Puchkin1-0/+3
f7d6509 introduces error when no endian.h found in the system. Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when "cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line. Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the "config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21Update credits menuShadowNinja1-3/+8
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova8-85/+115
previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins4-22/+28
CNodeDefManager::get() VoxelManipulator::addArea()
2014-11-21Optimise getTileInfo()Craig Robbins2-46/+40
getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat1-16/+18
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat2-4/+38
2014-11-20Simplify loading of Android version of menuShadowNinja6-150/+136
2014-11-20Fix leaking global in texture pack menuShadowNinja1-4/+4
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor ↵Kodexky1-7/+8
improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-19Clean up rollbackShadowNinja12-1215/+848
2014-11-19Fix wallmounted mesh rotationsShadowNinja2-3/+3
2014-11-19Add strict moduleShadowNinja4-3/+51
Also fix leaking globals found by it.
2014-11-19Tweak core.serializeShadowNinja1-168/+154
This adds proper support for nested tables and improves performance a bit.
2014-11-19Add (optional) client-side saving of server map to disksfan54-0/+48
2014-11-19Fix Belarusian translation headerShadowNinja1-8/+8
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19Add gettext to Travis buildShadowNinja1-2/+2
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl1-9/+0
2014-11-18Fix indonesian language errorsSmallJoker1-14/+1
Errors found by @Sokomine.
2014-11-18Update Indonesian Languagesrifqi1-89/+103
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-15Fix double free bug when server is shut downCraig Robbins1-0/+1
Thanks @oleastre
2014-11-14Fix NoisePerlin3DEased return valuekwolekr1-1/+1
2014-11-14Fix warnings and other misc. minor changeskwolekr11-64/+36
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins12-434/+408
2014-11-14Improved VoxelArea variable locality, thus performanceWouters Dorian1-18/+24
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Add option 'eased' to NoiseParamsSmallJoker4-3/+19
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Fix compilation under some Linux distributionskwolekr1-1/+1
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr2-5/+6
Mapgen v5: Fix minor style issue
2014-11-12Add eased 3d point-value noise functionskwolekr2-12/+24
2014-11-12Add Generator Element Management frameworkkwolekr22-460/+616
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-13Wielded fixes. Add shaders support.RealBadAngel2-43/+88
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins1-1/+34
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl3-1/+4
2014-11-10Create faster key cache for main game loop (client)Craig Robbins4-53/+202
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat3-21/+26
2014-11-09Add tooltips to main menu subgames button barWuzzy2-5/+7
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl22-632/+696
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.