aboutsummaryrefslogtreecommitdiff
path: root/src/guiPathSelectMenu.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-06-20Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot12-67/+21
* Merge cguittfont lib in irrlicht change folder. This remove hack and static lib for FreeType
2017-06-20Fix console not being properly resized after window size changed (#6020)Zeno-1-0/+1
2017-06-20Automatic item and node colorization (#5640)Dániel Juhász8-38/+114
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
2017-06-20Add new travis required configuration for trustyLoïc Blot1-0/+1
2017-06-20Fix 1 more warning reported by GCCLoic Blot1-2/+2
We don't write in correct buffer size in analyze_block
2017-06-20Fix 2 warnings reported by GCCLoic Blot4-10/+7
* ClientEnvironment::m_irr is not used anymore since a recent cleanup * l_vmanip constructor ordering
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize40-180/+117
* C++11 cleanup on constructors dir script
2017-06-19Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs ↵Loïc Blot4-20/+11
(#6010)
2017-06-19find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2-22/+49
Extend documentation, limit area volume Remove u16 count limitation * Prevent integer overflow, replace minp/maxp with pos1/pos2
2017-06-19hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot1-1/+1
2017-06-19hud.cpp: fix wrong indent in drawItemLoïc Blot1-70/+70
2017-06-19Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot1-0/+12
* Verify HudSetParams input when hotbar textures are set This fix #6011
2017-06-19Mgv7: Do not limit river generation if no floatlandsparamat1-1/+2
Previously, the carving of rivers was disabled above 'shadow_limit' even if floatlands were disabled. This caused rivers to be unnecessarily disabled if mapgen was customised to have surface level above y = 1024.
2017-06-19Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat1-14/+24
Previously, maximum spawn level was set to 'water_level + 16'. This would result in spawn search failing if terrain had been customised to be much higher than 'water_level' at all points. Also raise spawn level by 1 node to avoid spawning half-buried in a biome 'dust' node such as 'default:snowblock'.
2017-06-19Client::makeScreenshot: remove device paramLoic Blot5-8/+6
We already have the device param as class member
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot39-397/+201
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot59-646/+333
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot50-751/+331
1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16Fix deserialization of ItemDefinition (#5995)Rui1-1/+1
2017-06-16Mgv6 mudflow: Also check for 'ignore' nodesparamat1-7/+11
Previously, when removing decorations we searched upwards and removed until we found air or water. However, the node above the decoration can be 'ignore' if a stacked decoration extends into the volume above the mapchunk. The result could be a problematic column of air placed in the volume of 'ignore'. The unnecessary placing of air also slows the function. Add a check for 'ignore' nodes when removing decorations.
2017-06-15Improve chatcommand params consistency (#5985)Ezhh2-23/+25
* Fix and improve params consistency * Move parenthesis requirement to descriptions
2017-06-15Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2-19/+41
Recently we started to remove decorations if the dirt below was flowed away, but this did not check for stacked decorations, causing them to have only their lowest node removed. Also, placed mud could partially bury stacked decorations. Remove 'old_is_water' bool which on testing is never true. Add new function 'moveMud()' to reduce indentation. Remove stacked decoration nodes above a removed decoration. Remove stacked decorations partially buried in placed mud.
2017-06-14Fix no sound bug (#5968)Rui2-8/+14
2017-06-14Remove legacy content_abm.{cpp,h}Loïc Blot6-73/+0
2017-06-14Update list of installed files concerning server and non-RUN_IN_PLACE builds ↵sfan51-6/+10
(#5976) * mods/mods_here.txt should be present on servers * client/serverlist/ can be omitted for RUN_IN_PLACE=0 * clientmods/ is not used on servers
2017-06-11Fix the serialization error by ff73c7a (#5964)Rui2-26/+32
2017-06-11Use thread_local instead from some static settings (#5955)Loïc Blot8-16/+22
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places. Add thread_local to undersampling calculation too.
2017-06-11Sound: Add pitch option (#5960)Rui10-54/+68
* Sound: Add pitch option
2017-06-11Remove minetestmapper from this repository (#5901)Loïc Blot3-962/+0
It's now located at https://github.com/minetest/minetestmapper Remove colors.txt and sectors2sqlite too
2017-06-11Improve the path select GUI (#5852)red-00110-70/+77
- Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents ↵ShadowNinja16-160/+82
(#5957) This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
2017-06-10Remove superfluous pointer null checksQrchackOfficial10-46/+20
2017-06-11Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero1-1/+1
2017-06-11(Re)spawn players within 'mapgen_limit'paramat4-13/+33
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
2017-06-10Menu: Do not use textlist for shaders in settings tab (#5820)Elijah Duffy1-11/+14
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
2017-06-10Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0016-16/+25
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
2017-06-10fix an example in lua_api (#5604)DS1-2/+2
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot12-28/+13
(#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S1-3/+4
This will help to avoid some strange bugs.
2017-06-09Fix sending color codes to clients that don't support them. (#5950)red-0013-42/+22
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS5-11/+10
2017-06-09buildbot: exit 0 at the end of the scriptLoïc Blot2-0/+2
This permits script to return correct state when skipping packaging
2017-06-08Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)Loïc Blot3-7/+88
* Implement win32 & win64 builds in Gitlab CI + pkg improvements * windows buildbot: split build & deploy steps * move deb artifacts to root folder to have a nicer artifact * add windows build + packaging on xenial
2017-06-08Have the server send the player list to the client (#5924)red-0018-5/+68
* Have the server send the player list to the client Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
2017-06-08C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot3-195/+12
* C++11 patchset 5: use std::threads and remove old compat layer * use pragma once in modified headers * use C++11 function delete for object copy
2017-06-08Autorun: Change to 'autoforward' (#5926)Paramat6-21/+21
Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
2017-06-08Use a settings object when generating world.mt and set player_backend to ↵red-0011-9/+9
sqlite. (#5940) * Use a settings object when generating world.mt and set player_backend to sqlite. * Update subgame.cpp
2017-06-07make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)DS1-1/+1
2017-06-07[CSM] Add function to get player privileges (#5933)red-0017-25/+56
* [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
2017-06-06DragonflyBSD & NetBSD build fixLoic Blot1-1/+1