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2011-07-18final fixes to liquid flow, works now as intendedFelix Krause1-15/+5
2011-07-18fixes to liquid transformationFelix Krause1-5/+5
2011-07-18fixed refactoring issues // slowed down water flow a bitFelix Krause1-7/+29
* liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1
2011-07-18* refactored liquid transformation code (has some flaws)Felix Krause3-252/+208
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18* Омская птицаNils Dagsson Moskopp2-0/+0
2011-07-17* changed GUI to indicate Minetest ΔNils Dagsson Moskopp2-3/+3
2011-07-16* README updatedNils Dagsson Moskopp1-3/+3
2011-07-16Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola4-4/+4
different source files than the prototype objects that fill them in
2011-07-15* fix automerge regressionNils Dagsson Moskopp1-73/+5
2011-07-15* regression fix, clay occurs again nowNils Dagsson Moskopp1-7/+9
2011-07-15* possibly nicer treesNils Dagsson Moskopp1-2/+2
2011-07-14* possibly improved water flow, by flyx86Nils Dagsson Moskopp3-8/+44
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-13* possible fix for large cubic holes in mapNils Dagsson Moskopp1-1/+3
2011-07-13* slightly different values for 3d perlin noiseNils Dagsson Moskopp1-3/+3
2011-07-13* regression fix, papyrus should appear again nowNils Dagsson Moskopp1-10/+7
2011-07-11* README updatedNils Dagsson Moskopp1-0/+2
2011-07-11+ farmesh config optionsJiří Procházka4-15/+12
2011-07-09* amended upstream branch notesNils Dagsson Moskopp1-0/+1
2011-07-09+ notes regarding upstream conversion from mercurial using hg-fast-exportNils Dagsson Moskopp1-0/+3
2011-07-04Added tag 0.2.20110704_0 for changeset 65263ec55cafPerttu Ahola1-0/+2
2011-07-04Updated version and changelogPerttu Ahola2-1/+6
2011-07-04Removed tag 0.2.20110704_0Perttu Ahola1-0/+2
2011-07-04Added tag 0.2.20110704_0 for changeset 25aa2021937fPerttu Ahola1-0/+1
2011-07-02initial steps in doing content type extensionPerttu Ahola5-144/+151
2011-07-01made screen go slightly blue when underwaterPerttu Ahola4-0/+35
2011-07-01Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola5-51/+77
when block has been unloaded
2011-06-27tried to fix block selection in map rendering a bitPerttu Ahola1-6/+6
2011-06-27fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2-1/+2
2011-06-27updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola2-75/+65
default to 600
2011-06-27better handling of unknown blocks on clientPerttu Ahola2-0/+12
2011-06-27updated to-do listPerttu Ahola1-0/+8
2011-06-27made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola1-1/+1
2011-06-27map unloading is now a whole lot betterPerttu Ahola11-210/+272
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola8-74/+70
2011-06-26Made the initial loading screen slightly more alivePerttu Ahola1-25/+52
2011-06-26added screenshot key F12 (from spongie)Perttu Ahola2-0/+21
2011-06-26Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola1-1/+23
2011-06-26changed one "if" to "else if" in content_mapblock.cppPerttu Ahola1-1/+1
2011-06-26reorganized stuffPerttu Ahola4-2/+21
2011-06-26tuned mapgenPerttu Ahola1-51/+31
2011-06-26changed water color in farmeshPerttu Ahola1-1/+2
2011-06-26updated noise stuffPerttu Ahola2-2/+7
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola24-1626/+2059
doing it
2011-06-26improved player fall damage detectionPerttu Ahola1-3/+35
2011-06-26backported cactus, papyrus and claySebastian Rühl3-10/+67
2011-06-26small fixSebastian Rühl4-0/+1032
2011-06-26added and commented out some debug outputPerttu Ahola4-74/+111
2011-06-26even more code refactoringPerttu Ahola10-209/+221
2011-06-26more reorganizing of map codePerttu Ahola10-40/+38
2011-06-26cleaned map stuffPerttu Ahola7-285/+67