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path: root/src/guiPauseMenu.h (unfollow)
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2014-01-16Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja1-15/+15
2014-01-16Prevent player jumping into nodes from belowBlockMen1-1/+1
2014-01-15Prevent placing node when player would be inside new nodeBlockMen1-15/+31
2014-01-15Fix win32 reading semaphore count not working (broke all queues)sapier1-6/+33
2014-01-15Make default User-agent follow RFC 2616ShadowNinja1-3/+4
2014-01-15Fix building with MinGWSfan51-2/+2
2014-01-14Fix building under MSVCBlockMen1-0/+1
2014-01-13Fix spelling of "attempt"ShadowNinja1-3/+3
2014-01-13Add minetest.override_itemShadowNinja2-0/+22
2014-01-13Add formspec tableKahrl13-246/+1798
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan10-86/+259
2014-01-13Fix some errors reported by clang static analyzer.Ilya Zhuravlev2-1/+5
2014-01-12Mapgen V6: Add flag to stop mud flowkwolekr3-1/+4
2014-01-12Fix doc and forceloading crash.Novatux2-1/+3
2014-01-11Add maximum recursion depth to read_json_valueShadowNinja2-3/+7
2014-01-11Rename get_json_value to read_json_valueShadowNinja3-4/+4
2014-01-11Add InvRef::get/set_lists()ShadowNinja3-0/+56
2014-01-11Compare values instead of pointers in Inventory::operator==Kahrl1-1/+1
2014-01-11Add operator!= to Inventory(List), make operator== a const methodKahrl2-5/+13
2014-01-11Add forceloadingNovatux9-1/+136
2014-01-11Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.Novatux3-7/+16
2014-01-10Fix check for max_fd == -1 should actually be max_fd != -1sapier1-1/+1
2014-01-10Fixed minetest reliable udp implementation (compatible to old clients)sapier8-975/+2663
2014-01-10Make MutexQueue use jsemaphore for signalingsapier13-101/+250
2014-01-09Set locale properly when built without gettext supportPerttu Ahola1-3/+5
2014-01-08Document "wielditem" visualShadowNinja1-1/+1
2014-01-07Don't lookup node texts in a endless recursion loopsapier1-2/+2
2014-01-06Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja5-55/+40
2014-01-06Pass pointed_thing to after_place_nodeShadowNinja2-2/+8
2014-01-06Add protection support to auto-rotated nodesShadowNinja1-0/+6
2014-01-06Prevent auto-rotated nodes replacing the nodes they are placed onShadowNinja1-66/+74
2014-01-07Fix wrong named masterserver announce variableproller1-1/+1
2014-01-07Send long announce as POST, show OS in useragentproller9-24/+45
2014-01-06Escape error messages in error dialogPilzAdam1-1/+1
2014-01-06Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola7-16/+40
2014-01-06Add function to deregister a profiler from profiler listsapier1-0/+7
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola4-24/+44
2014-01-06Fix main menu error message dialog: Now multi-line messages aren't cut at hal...Perttu Ahola1-1/+1
2014-01-05BUILD: fix cmake list parsinghasufell2-3/+6
2014-01-05BUILD: prefer pkg-config for freetype2 detectionhasufell2-11/+41
2014-01-05Add option to link to OpenGL ES, fixes #1051Sfan51-1/+6
2014-01-05Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev3-3/+14
2014-01-03Reenable -dev suffixKahrl1-1/+1
2014-01-02Fix objects being selected behind a nodeNovatux1-2/+3
2014-01-01Bump version to 0.4.9kwolekr3-4/+4
2013-12-31Fix exception caused by destroying sockets on Server shutdownkwolekr1-3/+6
2013-12-31Fix enum element name in Lua HUD code (position vs. pos)kaeza1-1/+2
2013-12-30Initialize world before creating BanManager and RollbackManagerShadowNinja1-4/+4
2013-12-30Fix InventoryList reading orderShadowNinja1-5/+10
2013-12-30Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."Novatux1-1/+1