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2017-04-23Revert "CONTRIBUTING: disallow signed git commits"Loic Blot1-1/+0
This reverts commit 7a6502a7a5007e4bed8c1dd10af39d4fa2b296a4. Signed commits are supported by PPA and weblate now
2017-04-23Pass clang-format on various cpp/header files (#5559)Loïc Blot30-183/+138
2017-04-22Network:Remove old opcodes and fix documentation. (#5573)red-0017-28/+7
2017-04-22Mgflat, Mgv7: Fix noise crash on world exit.paramat2-8/+20
Fix crash caused by destructor 'delete' on noise objects that are not created due to mapgen options. Crash was caused by commit 57eaf62c697cec91890d9cb28d10385d293d2d3f
2017-04-22Add /fixlight chat commandDániel Juhász1-0/+19
2017-04-22Mgflat, Mgv7: Only create noise objects if neededparamat2-19/+31
2017-04-22Sneak glitch: Set default to falseparamat3-3/+3
The 'sneak glitch' physics override now controls whether a player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump. This completes our intention to replicate the old sneak side-effects in new code and provide them as an option that is disabled by default.
2017-04-22Add on_flood() callback.Auke Kok6-3/+43
This callback is called if a liquid definitely floods a non-air node on the map. The callback arguments are (pos, oldnode, newnode) and can return a `bool` value indicating whether flooding the node should be cancelled (`return true` will prevent the node from flooding). Documentation is added, the callback function was tested with a modified minetest_game. Note that `return true` will likely cause the node's `on_flood()` callback to be called every second until the node gets removed, so care must be taken to prevent many callbacks from using this return value. The current default liquid update interval is 1.0 seconds, which isn't unmanageable. The larger aim of this patch is to remove the lava cooling ABM, which is a significant cost to idle servers that have lava on their map. This callback will be much more efficient.
2017-04-22Fix a memory leak (#5636)Dániel Juhász2-12/+15
2017-04-22Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenuLoic Blot5-27/+13
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
2017-04-22Revert a const ref on update textureLoic Blot2-2/+4
if mod is a reference to a class member a variable swap breaks. We should find a way to keep this const ref if possible. Added a comment about this in header
2017-04-22lua: remove core.cause_error call (#5637)Loïc Blot3-144/+0
it was used in minimal to trigger core crash, not very useful
2017-04-21Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot7-67/+70
* Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function
2017-04-21Fix #5617 - respect message and reconnect parameters when shutting down ↵orwell961-4/+8
immediately (#5621)
2017-04-21Fix after soft node overlaysDániel Juhász2-3/+3
This removes a segmentation fault and makes node meshes well colorized.
2017-04-21Soft node overlay (#5186)Dániel Juhász18-467/+763
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
2017-04-21Gitlab-CI enhancements (#5629)Loïc Blot2-1/+181
2017-04-21Fix various performance issues reported by cppcheck (#5628)Loïc Blot8-77/+59
* Also remove 1 non declared but defined functions
2017-04-20Run generate_from_settingtypes.luaEkdohibs1-79/+174
2017-04-20Light update for map blocksDániel Juhász8-3/+209
This is not really different from the light update of a voxel manipulator. This update does not assume that the lighting was correct before, therefore it is useful for correction. Also expose this function to the Lua API for light correction, and allow voxel manipulators not to update the light.
2017-04-20Split light update into two partsDániel Juhász1-58/+92
The common part can be reused.
2017-04-20Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot25-183/+183
* Also remove 2 non declared but defined functions * Make some functions around const ref changes const
2017-04-19Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot13-68/+46
* Also remove InventoryList::peekItem unused function * Fix some post increment to preincrement reported by cppcheck
2017-04-19Conf.example: Move some lines to minetest.conf.example.extraparamat3-42/+64
Some information in conf.example cannot be generated from settingtypes.txt, moving it to a new file makes generating conf.example while preserving that information easier. Regenerate conf.example from settingtypes.txt.
2017-04-19Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu1-2/+2
Avoids crash caused when 'pointed thing -under' and '-above' are not face-neighbours, for example in the case of pointing to the top half of a door.
2017-04-19Tools: Fix tool digging speed limitHybrid Dog3-11/+3
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot14-29/+31
Pointed by cppcheck
2017-04-18Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2-11/+12
2017-04-18Reorder TileSpec. (#5591)Auke Kok1-24/+27
Put accessed members that are needed by updateFastFaceRow() all in the same cacheline.
2017-04-18Fix always using the xbox layout (reported by coverity).Ekdohibs1-1/+1
2017-04-17Don't make TAB exit game if bound to inventory.Auke Kok1-2/+3
I play with the TAB key bound to the inventory. However, the code here assumes that TAB means "close formspec" in all contexts, including the main menu. This causes my game to exit when I attempt to TAB in between USERNAME and PASSWORD fields. We know when m_client != NULL that the game is a client game and not in the main menu, and then it's OK to use the INVENTORY bound key to exit the formspec, since it's not the main menu.
2017-04-17Fix MSVC build broken by 34d32ceSmallJoker3-5/+5
`round` -> `myround` Remove superflous `floor` calls
2017-04-17MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola12-278/+526
copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola1-0/+1
2017-04-17Sneak: Add option for old move codeparamat10-12/+349
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
2017-04-17Remove an unused variable in Android BuildLoic Blot1-1/+0
2017-04-17Plug two minor Leaks (#5603)Auke Kok2-2/+11
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name. Found with static analysis. * Resource leak: leaks `page` on error path. Found with static analysis.
2017-04-16Android progressbar fix (#5601)Loïc Blot5-33/+42
* Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
2017-04-16Disable android leveldb by default (#5596)Nathanaël Courant1-3/+4
1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-15Implement delayed server shutdown with cancelation (#4664)Loïc Blot8-14/+124
2017-04-15Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker1-1/+1
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot3-29/+48
* Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
2017-04-14NetworkPacket: don't copy push std::string and std::wstringLoic Blot2-6/+6
2017-04-14Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2-2/+2
This is a u8 not a u16
2017-04-14ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot3-10/+12
2017-04-14Fix android buildLoic Blot3-1/+6
2017-04-14[CSM] Add function to set minimap shape (#5569)bigfoot5476-6/+49
* [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
2017-04-13Only use palette if param_type2 is correctDániel Juhász1-1/+4
2017-04-13Add documentation for map block format 27 (#5576)Dániel Juhász2-10/+33
2017-04-12[CSM] Fix localplayer documentation (#5557)Vincent Glize1-1/+3