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* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ↵Loïc Blot2017-05-281-31/+29
| | | | | | | | | (#5839) * Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-131-3/+2
| | | | | | | | * Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
* Remove unused parameter of GUIVolumeChangeRui2016-10-091-47/+35
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-051-2/+2
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* Fix all warnings reported by clangSfan52014-04-151-2/+1
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-111-2/+0
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+1
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* Fix nearly all warningskwolekr2013-05-191-1/+0
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-071-2/+6
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* Update Copyright YearsSfan52013-02-241-2/+2
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Add sound volume controls to ingame menuRealBadAngel2013-02-231-0/+181