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2016-10-30Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio1-1/+1
2016-10-28Add missing keyname_to_keycode function (needed on Android)sfan51-0/+5
2016-10-28Add missing remoteplayer.cpp to Android buildNer'zhul1-0/+1
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul2-0/+82
2016-10-27CleanupDániel Juhász2-27/+23
2016-10-27Use node lighting for liquid spreadingDániel Juhász3-121/+144
2016-10-27Improved lightingDániel Juhász6-443/+643
2016-10-27Document item use callbacks (#4668)raymoo1-0/+5
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl2-18/+0
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42-2/+14
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly1-2/+1
2016-10-25Windows: dont link to libraries that are already linked by cmakeadrido1-9/+2
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2-8/+8
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl3-10/+10
2016-10-21Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat1-5/+6
2016-10-21Damage flash: Reduce maximum alpha. Avoid fade overloadparamat1-8/+5
2016-10-20Changes to static object storage limit and error messageparamat4-10/+10
2016-10-20Chat commands: Trim whitespaces from input of `/privs` commandred-0011-4/+5
2016-10-19Fix crash on attaching player to entityFoghrye42-22/+23
2016-10-17Builtin: Add vector.floor helper functionrubenwardy2-2/+10
2016-10-17Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl1-8/+8
2016-10-17Don't use day light sky unless noclip and free_move are enabledLars Hofhansl1-5/+18
2016-10-16Enable mod security by defaultShadowNinja3-3/+3
2016-10-16Builtin/../chatcommands: Add /grantme commandred-0011-38/+56
2016-10-16Emergeblocks: Fix occasional crashRogier2-1/+7
2016-10-15Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim3-0/+15
2016-10-15Make documentation about ItemStack:set_{name,count,wear} clearersfan51-5/+3
2016-10-14Builtin/../falling.lua: Code optimisationtenplus11-15/+15
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl4-6/+6
2016-10-13Attached particle spawnersraymoo13-37/+132
2016-10-12Don't use unordered maps for ProfilerGraph (fixes flickering)sfan51-4/+6
2016-10-12Add a button for disabling all mods to world config. (#3900)red-0011-9/+28
2016-10-11Add missing languages to the settingsSmallJoker2-2/+2
2016-10-11Disable cmake message concerning WIN32 on non-windows systemsRogier1-1/+1
2016-10-09A little cleanup since previous commitLoic Blot1-4/+1
2016-10-09Environment cleanupLoic Blot8-162/+97
2016-10-09Remove unused parameter of GUIVolumeChangeRui3-50/+37
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot15-370/+423
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot9-292/+255
2016-10-08Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot3-10/+4
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot10-152/+124
2016-10-08Fix backwards compatibility issue introduced by close_on_enterrubenwardy3-18/+48
2016-10-09Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker1-1/+1
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot12-156/+97
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu1-6/+6
2016-10-08Ensure std::unordered_ will be used on supported MSVC compilersgregorycu1-0/+8
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye47-32/+62
2016-10-08VoxelArea: faster iter function (#4490)HybridDog1-13/+36
2016-10-08Remove some unused attributes/class functions in server.cpp/hLoic Blot2-36/+0
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot12-109/+103