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2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars1-1/+22
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars17-384/+24
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars2-18/+1
client.
2020-10-13Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat1-16/+44
2020-10-13Document how to work with ClangFormat (#10468)Paramat1-0/+8
To avoid the common misunderstanding where a contributor thinks they must apply the unsuitable formatting requests ClangFormat makes.
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy1-2/+3
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Android: update gradle, NDK and built tools versionMaksim4-9/+13
2020-10-13Android: add ci with saving artifactsMaksim2-1/+46
2020-10-13Android: get deps as a zip archive and sqlite3 from official sourceMaksim4-17/+57
2020-10-13Add ObjectRef:get_children() (#10480)Zughy3-0/+27
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Avoid drawing invisible blocks on the client.Lars1-7/+1
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI3-6/+5
2020-10-13Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat1-3/+11
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy1-0/+1
2020-10-09Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog6-0/+50
2020-10-09Add a short_description to be used by mods (#8980)DS11-2/+102
2020-10-08Fix box[]es not being clipped (#10473)DS1-2/+3
Fixes a regression of #8676.
2020-10-08Mention texture modifier colorspace (#10112)HybridDog1-1/+3
2020-10-06-Wmem-access only called when GCC > 7 (#10453)Zughy1-0/+2
2020-10-06Improve the `fsaa` setting description (#10279)Hugo Locurcio1-2/+7
See https://github.com/minetest/minetest/issues/8459.
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog9-0/+180
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06Prevent games from setting secure settings (#10460)rubenwardy4-3/+23
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker29-439/+13
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo20-145/+471
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
2020-10-04Add First Person Attachments (#10360)Jordan Snelling12-35/+101
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller1-13/+6
2020-10-04Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy5-67/+58