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* Add support for interlaced polarized 3d screenssapier2014-05-181-4/+0
* Fix old client showing duplicated health bar on new serversapier2014-05-111-0/+17
* Fix incorrect scaling of customized hud item selection markersapier2014-05-111-11/+14
* Fix heart + bubble bar size on different texture packssapier2014-05-071-16/+27
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-051-2/+3
* Fix rounding issue of hud dpi on some machinessapier2014-04-271-2/+2
* Add support for dpi based HUD scalingsapier2014-04-271-115/+135
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-271-1/+1
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+0
* Add third person viewBlockMen2014-04-121-1/+3
* Cleanup client init states by bumping protocol versionsapier2014-04-081-3/+3
* New HUD element - waypoint.RealBadAngel2014-01-261-3/+32
* Add option to scale image to percentage valuesBlockMen2013-09-201-7/+10
* Fix hotbar padding at bottomBlockMen2013-09-101-1/+1
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-7/+26
* Add support for using textures in hotbarBlockMen2013-08-251-22/+48
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+96
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-3/+3
* Add drowningPilzAdam2013-06-191-1/+4
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-1/+1
* Minor hud.cpp cleanupkwolekr2013-04-251-7/+8
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-251-1/+13
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-7/+9
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-3/+5
* Added offset support for HUD itemsDiego Martínez2013-04-231-6/+11
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-1/+8
* Add direction parameter to statbars in HUD APIkwolekr2013-04-201-25/+43
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-0/+291