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* New HUD element - waypoint.RealBadAngel2014-01-261-4/+9
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-2/+6
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* Add support for using textures in hotbarBlockMen2013-08-251-0/+2
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-15/+17
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* Add drowningPilzAdam2013-06-191-1/+2
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-1/+5
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-1/+1
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Minor hud.cpp cleanupkwolekr2013-04-251-2/+2
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-14/+7
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-2/+15
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* Added offset support for HUD itemsDiego Martínez2013-04-231-2/+4
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* Added support for alignment in HUD itemsDiego Martínez2013-04-231-1/+3
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* Add direction parameter to statbars in HUD APIkwolekr2013-04-201-1/+5
| | | | Fix health bar overlap when a larger texture is used
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-0/+116