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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-2/+7
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+22
* GameDef compilesPerttu Ahola2011-11-291-3/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-30/+60
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-0/+10
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+8
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-14/+15
* Scripting WIPPerttu Ahola2011-11-291-0/+4
* Scripting WIPPerttu Ahola2011-11-291-2/+2
* Improve inventory debug outputPerttu Ahola2011-10-171-32/+48
* mobv2Perttu Ahola2011-10-151-72/+1
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-2/+2
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-5/+14
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-301-0/+2
* Merged 2 branches because they relied on each other.JacobF2011-08-251-3/+21
* constify inventory item serializationGiuseppe Bilotta2011-08-111-2/+2
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-12/+27
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-0/+27
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-0/+15
* extended content-type rangePerttu Ahola2011-07-231-1/+1
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+1
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-191-3/+3
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-181-63/+14
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+1
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+8
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-1/+0
* item drop multiplication fixPerttu Ahola2011-04-191-0/+10
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+9
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+57
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-0/+45
* A more robust format for node metadataPerttu Ahola2011-04-051-0/+18
* initial workings of the furnacePerttu Ahola2011-04-051-0/+149
* Chests work now!Perttu Ahola2011-04-041-37/+66
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+6
* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-031-0/+10
* Fixed MBOItem inventory imagesPerttu Ahola2011-01-291-2/+2
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-4/+4
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-4/+4
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-91/+118
* base stuff for item->object conversionPerttu Ahola2010-12-241-0/+21
* crafting system!Perttu Ahola2010-12-221-0/+120
* just savin'Perttu Ahola2010-12-221-15/+164
* organizing stuff.Perttu Ahola2010-12-211-1/+2
* framework for modifying texturesPerttu Ahola2010-12-201-2/+4
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+320