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* Add ItemStack key-value meta storagerubenwardy2017-02-041-7/+7
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* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-081-3/+2
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* Fix inventory replace bugest312015-08-191-1/+1
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* Add MoveSomewhere inventory actionest312015-06-231-1/+7
| | | | Improve shift+click experience
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-071-1/+1
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Clean up rollbackShadowNinja2014-11-191-6/+8
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* Make players check inventory modification properlyShadowNinja2014-10-011-1/+13
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* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-111-3/+11
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-2/+1
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* Dont write player files all the timePilzAdam2013-06-281-0/+2
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-1/+3
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Fix loading of legacy chestsPerttu Ahola2012-06-031-0/+1
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-031-0/+1
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-0/+1
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* Digging time groups WIPPerttu Ahola2012-03-101-8/+8
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+4
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-378/+139
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-177/+1
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* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-281-1/+2
| | | | | | | IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-041-6/+1
| | | | too (necessary for eg. crafting)
* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-041-5/+1
| | | | lua definition table
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-0/+7
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-021-3/+3
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* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-011-1/+0
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* CraftItem rework and Lua interfaceKahrl2011-11-291-27/+42
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-291-0/+2
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* Add IDropAction and related stuffKahrl2011-11-291-4/+41
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* Crafting definition in scriptsPerttu Ahola2011-11-291-29/+76
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* Improve item serializationPerttu Ahola2011-11-291-17/+6
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-7/+7
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-16/+23
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-2/+8
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-21/+2
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-53/+27
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-34/+6
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-4/+1
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+2
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* mobv2Perttu Ahola2011-10-151-51/+0
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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-191-7/+17
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Added sprite extruderKahrl2011-09-191-11/+0
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* inventory displays tool breakage bar againKahrl2011-09-081-2/+0
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* Display which tool the player is holdingJacobF2011-09-071-20/+37
| | | | And some simple animation when trying to dig...
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+2
| | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* Merged 2 branches because they relied on each other.JacobF2011-08-251-1/+7
| | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* constify inventory item serializationGiuseppe Bilotta2011-08-111-17/+12
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