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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
* Fix nodeplacement predictionPilzAdam2013-02-271-1/+0
* Update Copyright YearsSfan52013-02-241-2/+2
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-1/+6
* On-demand item meshes and texturesPerttu Ahola2012-12-021-172/+268
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-1/+1
* Node placement client-side predictionPerttu Ahola2012-06-101-0/+9
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-201-2/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-13/+14
* Clean up log messages everywherePerttu Ahola2012-03-111-2/+2
* Digging time groups WIPPerttu Ahola2012-03-101-24/+38
* itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-241-1/+7
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+502