aboutsummaryrefslogtreecommitdiff
path: root/src/light.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-02-04Derive NodeMetaRef from MetaDataRefrubenwardy9-232/+407
2017-02-04Make NodeMetaRef::getmeta a non-static memberrubenwardy2-15/+15
2017-02-04Derive NodeMetadata from Metadatarubenwardy6-56/+135
2017-02-04Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)sfan51-3/+8
2017-02-04Mgv6: Add fallback node for gravelparamat1-0/+2
Gravel now falls back to stone. Gravel is not a particularly fundamental node, allowing it to fall back to stone frees up subgames from having to include a gravel node. Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel biomes'.
2017-02-04Mgv6: Add stairs to desert stone dungeonsparamat2-11/+16
As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines.
2017-02-04MapgenBasic node resolver: Various fixesparamat1-5/+7
Add a fallback node for stair_desert_stone to avoid ignore placed in Minimal subgame desert dungeons. Don't allow river_water_source to fallback to water_source as river water needs to be non-renewable and have a short flow range. Make stair_sandstonebrick fall back to sandstonebrick instead of sandstone. Re-order some lines. Add a comment.
2017-02-03Serverlist: Add ping indicators (#5164)kilbith8-1/+29
2017-02-01Tell on_punch to expect a return valueDuane Robertson1-1/+1
The return value should be interpreted as a boolean saying whether the lua on_punch function handled damage or the system needs to.
2017-02-01Mgvalleys: Fix missing decorations and incorrect function orderparamat1-7/+7
Fix missing decorations at horizontal chunk borders by adding 'updateHeightmap()' after terrain generation. Swap order of 'calculateNoise' and 'calcBiomeNoise' because 'calculateNoise' modifies the heat and humidity maps created in 'calcBiomeNoise'. Remove confusing comment, code block is not just for mods and seems essential for correct mapgen behaviour.
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs2-4/+24
Previously, m_move_pool could accomodate the client moving from the new position to the old one, and the server accepted the client to go back to its old position. However, it couldn't then accomodate the client moving from its old to its new position, and therefore would reset position to the old position. Thus, by emptying m_move_pool after a teleport, the server no longer accepts the client to go back to its old position. A drawback is however that a laggy client *will* trigger a few "moved_too_fast" anticheats before being told about its new position. Don't report player cheated if caused by lag. Fixes #5118
2017-01-31Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ↵Nathanaël Courant1-2/+2
(#5153)
2017-01-31Fix fog weirdness (#5146)numberZero1-1/+1
2017-01-30Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2-3/+9
Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
2017-01-30Add multiply texture modifiersapier2-2/+58
Allows colorizing of textures using a color multiplication method.
2017-01-30Use fabs() instead of abs() (#5141)Dániel Juhász1-2/+2
2017-01-30Re-add halo highlight (#5130)Dániel Juhász1-0/+5
Due to a rebase mistake halo highlighting was disabled. This commit re-adds that feature.
2017-01-30Add console height setting (#5136)Ezhh4-1/+10
2017-01-29Rename height to scale for openConsole() (#5139)Zeno-3-7/+11
For Game::openConsole() and GUIChatConsole::openConsole() the parameter name 'height' is misleading because it's actually a percentage of the screen/window height.
2017-01-28Fix AIX threading buildShadowNinja1-1/+1
2017-01-28Fix synchronization issue at thread startShadowNinja5-2/+27
If a newly spawned thread called getThreadId or getThreadHandle before the spawning thread finished saving the thread handle, then the handle/id would be used uninitialized. This would cause the threading tests to fail since isCurrentThread would return false, and if Minetest is built with C++11 support the std::thread object pointer would be dereferenced while ininitialized, causing a segmentation fault. This fixes the issue by using a mutex to force the spawned thread to wait for the spawning thread to finish initializing the thread object. An alternative way to handle this would be to also set the thread handle/id in the started thread but this wouldn't work for C++11 builds because there's no way to get the partially constructed object.
2017-01-28from_table: Fix crash for missing inventory or fieldSmallJoker2-20/+29
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier4-23/+33
2017-01-28Plantlike: Fix visual_scale being applied squared (#5115)Paramat1-2/+0
Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level.
2017-01-27Implement player attribute backend (#4155)Loïc Blot9-6/+128
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
2017-01-26Dungeongen: Fix selection of diagonal corridorsparamat1-1/+1
The do .. while loop is waiting for both dir.X and dir.Z to be non-zero, so should continue to loop if either dir.X or dir.Z are zero. The brackets present suggest this was intended to be OR not AND.
2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2-2/+4
Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-27Fix after hardware node coloring (#5114)Dániel Juhász2-6/+6
2017-01-25Dungeongen: Fix out-of-voxelmanip access segfaultparamat1-4/+6
My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant.
2017-01-25Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy1-19/+20
Fixes #4799
2017-01-24Add smooth lighting for all nodesnumber Zero3-129/+396
Note: Smooth lighting disables the mesh cache.
2017-01-24Wrap to positive degree values (#5106)raymoo1-1/+1
2017-01-24Initialize TileAnimationParams to prevent crashes/bugs for legacy ↵sfan51-0/+2
invocations of add_particle{,spawner} (fixes #5108)
2017-01-23Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat3-4/+3
The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23Dungeons: Support nodebox stairs wider than 1 nodeparamat1-8/+16
Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions.
2017-01-23core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2-0/+12
These are needed to go from things like entity yaw to a vector and vice versa.
2017-01-23Vector: Add vector.sort(a, b): return box edgesAuke Kok2-0/+6
This function returns the box corners of the smallest box that includes the two given coordinates.
2017-01-23Add hardware node coloring. Includes:Dániel Juhász27-554/+1207
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-22Fix potential crash in chat handling (since ↵sfan51-1/+1
2f56a00d9eef82052614e5854a07b39b087efd0b)
2017-01-21Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot1-1/+0
os.exit will exit not using proper resource liberation paths. Mods should call the proper exit mod using our API
2017-01-21Add show_statusline_on_connect setting (#5084)Loïc Blot4-2/+10
Add show_statusline_on_connect setting
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot5-16/+14
2017-01-21Fix unknown command message not providing number of cmdsapier1-1/+1
2017-01-21Add Entity get_texture_mod() to Lua APIsapier7-8/+53
Send texture modifier to clients connecting later too
2017-01-21Detach the player from entities on death. (#5077)red-0015-14/+16
2017-01-21Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot1-7/+3
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21Do not force deletion of players when mapblock is full (#5081)Loïc Blot1-0/+6
This fixes #4067
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-00112-17/+2
2017-01-20Add chatcommand unregister and override API (#5076)Elijah Duffy2-0/+22
Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker2-0/+2