Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add display_gamma option for client | Craig Robbins | 2014-12-31 | 1 | -11/+19 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -10/+0 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 | 1 | -0/+28 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -1/+1 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -3/+14 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||||
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 | 1 | -1/+3 |
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* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 | 1 | -1/+2 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 | 1 | -0/+9 |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 | 1 | -0/+4 |
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* | before adding day/night lighting | Perttu Ahola | 2010-12-18 | 1 | -0/+1 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||||
* | license stuff | Perttu Ahola | 2010-11-29 | 1 | -0/+19 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||||
* | Initial files | Perttu Ahola | 2010-11-27 | 1 | -0/+54 |