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2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune6-16/+43
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25Fix material properties and allow lighting. Models should now be affected by ↵MirceaKitsune1-0/+5
light instead of being black
2012-11-25Properly read the mesh from LUA.MirceaKitsune4-11/+25
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
2012-11-253D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune3-3/+51
support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25Revert "Don't leak textures all over the place"Perttu Ahola2-31/+12
This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-23Fix trees growing into any type of nodeIlya Zhuravlev1-1/+2
2012-11-20Fix server crash on /clearpasswordAnthony1-2/+2
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-10Add jordan4ibanez' better digging animationPilzAdam1-6/+6
2012-11-09Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola4-0/+0
2012-11-09added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz1-0/+60
2012-11-09Added video settings filter options via config file - second try :-)Vanessa Ezekowitz4-3/+29
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
2012-11-08Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola1-2/+6
2012-11-08Adding background to FormspecRealBadAngel3-2/+49
2012-11-04Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel1-10/+12
2012-11-03Make air and ignore drop nothingPilzAdam1-0/+2
2012-11-03Fix a bug in falling code where entities get stuckPilzAdam1-0/+5
2012-11-02Don't leak textures all over the placeKahrl2-12/+31
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola1-8/+8
2012-11-02Replace pow() with multiplikation to improve speedPilzAdam2-2/+2
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam1-0/+16
2012-11-01Add falling_node to special groups in lua-api.txtPilzAdam1-0/+1
2012-10-31Remove a useless commentPilzAdam1-5/+0
2012-10-31Move falling to builtinPilzAdam3-71/+144
2012-10-18Allow transparent image_buttonsKyle1-0/+1
2012-09-09Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola1-0/+5
of any explosives
2012-09-09Statically store always_collect field of __builtin:itemPerttu Ahola1-2/+14
2012-09-09Add dtime_s to entity activationPerttu Ahola8-22/+23
2012-09-09Fix ServerActiveObject stuffPerttu Ahola1-5/+18
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola2-11/+22
2012-09-09Fix ObjectRef:punch()Perttu Ahola2-6/+12
2012-09-07Add liquid_renewable property.Ilya Zhuravlev5-2/+10
2012-09-05Version 0.4.3Perttu Ahola1-1/+1
2012-09-05Prevent world creation if the world already existsMatthew I1-4/+17
2012-09-05Enforce stricter world names using a blacklistMatthew I4-1/+35
Blacklisted characters are: / \
2012-09-05Add aux1_descends to key change menuPerttu Ahola1-2/+21
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola2-2/+4
InventoryList width field
2012-09-04Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola1-8/+0
can break forward compatibility
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola6-101/+281
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-09-03Fix shift-descend to ladders from a floorPerttu Ahola1-5/+8
2012-09-02Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola1-0/+2
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola4-4/+105
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola1-1/+1
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola2-8/+19
2012-09-01Fix github issue #224Perttu Ahola1-6/+5
2012-09-01Fix issue with openal mac os x compileThomas Lauro1-1/+1
2012-09-01Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola4-6/+35
2012-09-01A bunch of GUIKeyChangeMenu fixesThomas Lauro2-548/+152
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
2012-09-01Attempt to fix flying gravel and dirtPerttu Ahola1-2/+3
2012-09-01Smooth transition to the desert biome.Sergey Gilfanov1-1/+3
2012-09-01Fix the bouncy node related stuff a bitPerttu Ahola2-5/+11