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* made it to work with my windows compilerPerttu Ahola2011-02-081-0/+9
* bug-fixin'Perttu Ahola2011-02-081-35/+12
* mapgen tweakingPerttu Ahola2011-02-061-46/+13
* mapgen stuffPerttu Ahola2011-02-051-34/+36
* added sand to map generatorPerttu Ahola2011-02-041-20/+22
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+1
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-1/+4
* some tweakingPerttu Ahola2011-02-021-0/+2
* more tweakingPerttu Ahola2011-02-021-0/+2
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-2/+14
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-9/+32
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-30/+47
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-27/+34
* backing up some stuffPerttu Ahola2011-01-261-36/+149
* commentsPerttu Ahola2011-01-261-0/+5
* Map deletion buttonPerttu Ahola2011-01-261-8/+45
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-4/+19
* Tweaking aroundPerttu Ahola2011-01-251-6/+4
* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+2
* Mainly some texture tweakingPerttu Ahola2011-01-241-7/+11
* small fixes here and therePerttu Ahola2011-01-241-27/+3
* todo-list updatePerttu Ahola2011-01-231-20/+9
* OMG! Main Menu!Perttu Ahola2011-01-231-188/+356
* Documentation updates.Perttu Ahola2011-01-211-3/+35
* made old build system to work too. the cmake one doesn't make working binarie...Perttu Ahola2011-01-181-0/+2
* configuration updates; making to build on msvcPerttu Ahola2011-01-171-2/+4
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+11
* old water removed, some fixes here and therePerttu Ahola2011-01-171-0/+2
* commit before messing with waterPerttu Ahola2011-01-171-14/+8
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+4
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-55/+72
* continued.Perttu Ahola2011-01-081-1/+5
* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-081-0/+2
* CMake stuff works now on linux and windows... and should be possible to make ...Perttu Ahola2011-01-081-7/+13
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-21/+32
* updated main.cpp TODO commentsPerttu Ahola2011-01-071-7/+9
* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-291-3/+14
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-3/+12
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-28/+17
* working goodPerttu Ahola2010-12-261-133/+15
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-61/+59
* new viewing range updater algorithmPerttu Ahola2010-12-261-7/+147
* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-251-0/+3
* better cavesPerttu Ahola2010-12-251-9/+21
* tinkering aroundPerttu Ahola2010-12-251-5/+12
* more tinkering aroundPerttu Ahola2010-12-251-1/+1
* some tinkering aroundPerttu Ahola2010-12-251-4/+37
* slight map generation bugsPerttu Ahola2010-12-251-1/+1
* builds on both platformsPerttu Ahola2010-12-251-2/+2
* minecraft-like craftingPerttu Ahola2010-12-251-31/+71