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* more tweakingPerttu Ahola2011-02-021-0/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-2/+14
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-9/+32
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-30/+47
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-27/+34
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* backing up some stuffPerttu Ahola2011-01-261-36/+149
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* commentsPerttu Ahola2011-01-261-0/+5
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* Map deletion buttonPerttu Ahola2011-01-261-8/+45
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-4/+19
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* Tweaking aroundPerttu Ahola2011-01-251-6/+4
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* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+2
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* Mainly some texture tweakingPerttu Ahola2011-01-241-7/+11
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* small fixes here and therePerttu Ahola2011-01-241-27/+3
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* todo-list updatePerttu Ahola2011-01-231-20/+9
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* OMG! Main Menu!Perttu Ahola2011-01-231-188/+356
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* Documentation updates.Perttu Ahola2011-01-211-3/+35
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* made old build system to work too. the cmake one doesn't make working ↵Perttu Ahola2011-01-181-0/+2
| | | | | | | binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
* configuration updates; making to build on msvcPerttu Ahola2011-01-171-2/+4
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+11
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-0/+2
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* commit before messing with waterPerttu Ahola2011-01-171-14/+8
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+4
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-55/+72
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* continued.Perttu Ahola2011-01-081-1/+5
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* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-081-0/+2
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* CMake stuff works now on linux and windows... and should be possible to make ↵Perttu Ahola2011-01-081-7/+13
| | | | to work on OS X.
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-21/+32
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* updated main.cpp TODO commentsPerttu Ahola2011-01-071-7/+9
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* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-291-3/+14
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-3/+12
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-28/+17
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* working goodPerttu Ahola2010-12-261-133/+15
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-61/+59
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* new viewing range updater algorithmPerttu Ahola2010-12-261-7/+147
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* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-251-0/+3
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* better cavesPerttu Ahola2010-12-251-9/+21
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* tinkering aroundPerttu Ahola2010-12-251-5/+12
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* more tinkering aroundPerttu Ahola2010-12-251-1/+1
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* some tinkering aroundPerttu Ahola2010-12-251-4/+37
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* slight map generation bugsPerttu Ahola2010-12-251-1/+1
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* builds on both platformsPerttu Ahola2010-12-251-2/+2
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* minecraft-like craftingPerttu Ahola2010-12-251-31/+71
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-2/+8
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* ProgressBarTextureModPerttu Ahola2010-12-241-3/+29
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* small segfault bug fixPerttu Ahola2010-12-241-4/+3
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* base stuff for item->object conversionPerttu Ahola2010-12-241-42/+86
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-47/+118
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* little tinkeringPerttu Ahola2010-12-231-8/+11
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* work-in-progress gui system updating + some settings system updatingPerttu Ahola2010-12-231-219/+77
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* redoing gui stuffPerttu Ahola2010-12-231-108/+115
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