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* Node metadata frameworkPerttu Ahola2011-04-041-1/+6
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-8/+8
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-031-2/+60
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-7/+7
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-26/+8
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-4/+4
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* commit before some radical changesPerttu Ahola2011-04-021-7/+16
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* mapgen work-in-progressPerttu Ahola2011-03-021-60/+110
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* mapgen tweakingPerttu Ahola2011-03-011-13/+16
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* tweaked mapgenPerttu Ahola2011-02-281-3/+5
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* -Perttu Ahola2011-02-281-3/+5
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-18/+164
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-241-1/+0
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+8
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* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+10
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-132/+0
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-49/+42
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* video backend selectionPerttu Ahola2011-02-191-14/+25
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-5/+20
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-171-1/+1
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-161-3/+3
| | | | Ctrl-C.
* still a little fix!Perttu Ahola2011-02-151-1/+1
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+27
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* new hotbar, more minecraft-likePerttu Ahola2011-02-141-30/+99
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-29/+76
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+4
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* tuned fog distance a bitPerttu Ahola2011-02-131-1/+1
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-121-30/+29
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-111-1/+2
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* more stuff...Perttu Ahola2011-02-111-0/+5
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* fully working i guessPerttu Ahola2011-02-111-13/+15
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* new texture stuff quite workingPerttu Ahola2011-02-111-11/+16
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* fixes toward mingw compatibilityPerttu Ahola2011-02-101-0/+36
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* some texture stuffPerttu Ahola2011-02-101-0/+3
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+17
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-081-5/+4
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-081-0/+9
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* bug-fixin'Perttu Ahola2011-02-081-35/+12
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* mapgen tweakingPerttu Ahola2011-02-061-46/+13
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* mapgen stuffPerttu Ahola2011-02-051-34/+36
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* added sand to map generatorPerttu Ahola2011-02-041-20/+22
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* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+1
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* some generation-time mud flow tweakingPerttu Ahola2011-02-031-1/+4
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* some tweakingPerttu Ahola2011-02-021-0/+2
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* more tweakingPerttu Ahola2011-02-021-0/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-2/+14
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-9/+32
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-30/+47
| | | | point.