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* Node metadata frameworkPerttu Ahola2011-04-041-1/+6
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-8/+8
* commit before some more radical changesPerttu Ahola2011-04-031-2/+60
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-7/+7
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-26/+8
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-4/+4
* commit before some radical changesPerttu Ahola2011-04-021-7/+16
* mapgen work-in-progressPerttu Ahola2011-03-021-60/+110
* mapgen tweakingPerttu Ahola2011-03-011-13/+16
* tweaked mapgenPerttu Ahola2011-02-281-3/+5
* -Perttu Ahola2011-02-281-3/+5
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-18/+164
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-241-1/+0
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+8
* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+10
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-132/+0
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-49/+42
* video backend selectionPerttu Ahola2011-02-191-14/+25
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-5/+20
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-171-1/+1
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-161-3/+3
* still a little fix!Perttu Ahola2011-02-151-1/+1
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+27
* new hotbar, more minecraft-likePerttu Ahola2011-02-141-30/+99
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-29/+76
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+4
* tuned fog distance a bitPerttu Ahola2011-02-131-1/+1
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-121-30/+29
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-111-1/+2
* more stuff...Perttu Ahola2011-02-111-0/+5
* fully working i guessPerttu Ahola2011-02-111-13/+15
* new texture stuff quite workingPerttu Ahola2011-02-111-11/+16
* fixes toward mingw compatibilityPerttu Ahola2011-02-101-0/+36
* some texture stuffPerttu Ahola2011-02-101-0/+3
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+17
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-081-5/+4
* made it to work with my windows compilerPerttu Ahola2011-02-081-0/+9
* bug-fixin'Perttu Ahola2011-02-081-35/+12
* mapgen tweakingPerttu Ahola2011-02-061-46/+13
* mapgen stuffPerttu Ahola2011-02-051-34/+36
* added sand to map generatorPerttu Ahola2011-02-041-20/+22
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+1
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-1/+4
* some tweakingPerttu Ahola2011-02-021-0/+2
* more tweakingPerttu Ahola2011-02-021-0/+2
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-2/+14
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-9/+32
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-30/+47