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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+27
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* new hotbar, more minecraft-likePerttu Ahola2011-02-141-30/+99
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-29/+76
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+4
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* tuned fog distance a bitPerttu Ahola2011-02-131-1/+1
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-121-30/+29
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-111-1/+2
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* more stuff...Perttu Ahola2011-02-111-0/+5
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* fully working i guessPerttu Ahola2011-02-111-13/+15
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* new texture stuff quite workingPerttu Ahola2011-02-111-11/+16
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* fixes toward mingw compatibilityPerttu Ahola2011-02-101-0/+36
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* some texture stuffPerttu Ahola2011-02-101-0/+3
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+17
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-081-5/+4
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-081-0/+9
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* bug-fixin'Perttu Ahola2011-02-081-35/+12
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* mapgen tweakingPerttu Ahola2011-02-061-46/+13
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* mapgen stuffPerttu Ahola2011-02-051-34/+36
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* added sand to map generatorPerttu Ahola2011-02-041-20/+22
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* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+1
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* some generation-time mud flow tweakingPerttu Ahola2011-02-031-1/+4
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* some tweakingPerttu Ahola2011-02-021-0/+2
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* more tweakingPerttu Ahola2011-02-021-0/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-2/+14
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-9/+32
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-30/+47
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-27/+34
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* backing up some stuffPerttu Ahola2011-01-261-36/+149
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* commentsPerttu Ahola2011-01-261-0/+5
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* Map deletion buttonPerttu Ahola2011-01-261-8/+45
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-4/+19
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* Tweaking aroundPerttu Ahola2011-01-251-6/+4
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* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+2
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* Mainly some texture tweakingPerttu Ahola2011-01-241-7/+11
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* small fixes here and therePerttu Ahola2011-01-241-27/+3
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* todo-list updatePerttu Ahola2011-01-231-20/+9
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* OMG! Main Menu!Perttu Ahola2011-01-231-188/+356
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* Documentation updates.Perttu Ahola2011-01-211-3/+35
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* made old build system to work too. the cmake one doesn't make working ↵Perttu Ahola2011-01-181-0/+2
| | | | | | | binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
* configuration updates; making to build on msvcPerttu Ahola2011-01-171-2/+4
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+11
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-0/+2
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* commit before messing with waterPerttu Ahola2011-01-171-14/+8
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+4
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-55/+72
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* continued.Perttu Ahola2011-01-081-1/+5
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* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-081-0/+2
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* CMake stuff works now on linux and windows... and should be possible to make ↵Perttu Ahola2011-01-081-7/+13
| | | | to work on OS X.