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* commit before some radical changesPerttu Ahola2011-04-021-52/+86
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* mapgen work-in-progressPerttu Ahola2011-03-021-49/+855
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* mapgen tweakingPerttu Ahola2011-03-011-72/+146
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* tweaked mapgenPerttu Ahola2011-02-281-11/+64
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* tweaked mapgenPerttu Ahola2011-02-281-71/+124
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-281-5/+37
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-190/+691
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* mainly work on object scripting apiPerttu Ahola2011-02-231-80/+126
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-90/+87
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* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-161-23/+9
| | | | example, adding config file example to install
* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-151-9/+23
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-151-6/+47
| | | | inside MAP_GENERATION_LIMIT
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-1/+6
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* fixed bug in sneakingPerttu Ahola2011-02-141-3/+0
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+3
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* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
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* now it works nicelyPerttu Ahola2011-02-111-13/+51
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* fully working i guessPerttu Ahola2011-02-111-43/+266
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-75/+16
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* made it to work with my windows compilerPerttu Ahola2011-02-081-3/+4
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* bug-fixin'Perttu Ahola2011-02-081-23/+39
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* mapgen tweakingPerttu Ahola2011-02-061-51/+214
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* mapgen stuffPerttu Ahola2011-02-051-708/+150
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* added sand to map generatorPerttu Ahola2011-02-041-79/+283
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* nicer looking waterPerttu Ahola2011-02-041-1/+1
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* all kinds of tweaking and fixingPerttu Ahola2011-02-041-48/+59
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* some generation-time mud flow tweakingPerttu Ahola2011-02-031-73/+110
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* some tweakingPerttu Ahola2011-02-021-12/+112
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* more tweakingPerttu Ahola2011-02-021-6/+8
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
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* end-of-day.Perttu Ahola2011-02-011-6/+49
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-421/+313
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-87/+1172
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-148/+416
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-44/+99
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-2/+6
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* Faster lighting at map generation timePerttu Ahola2011-01-241-7/+134
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* Mainly some texture tweakingPerttu Ahola2011-01-241-3/+3
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* small fixes here and therePerttu Ahola2011-01-241-18/+18
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* OMG! Main Menu!Perttu Ahola2011-01-231-0/+7
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* .Perttu Ahola2011-01-171-2/+2
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-18/+371
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-13/+25
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-91/+150
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-49/+326
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* generate-time lighting optimizationPerttu Ahola2011-01-151-138/+192
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-94/+140
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* Lots of small stuffPerttu Ahola2011-01-081-1/+1
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