Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵ | Perttu Ahola | 2012-03-27 | 1 | -2/+9 | |
| | | | | glitches currently) | |||||
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 | 1 | -4/+11 | |
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* | Post-mapgen lighting optimization | Perttu Ahola | 2012-03-27 | 1 | -13/+26 | |
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* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 | 1 | -106/+93 | |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 | 1 | -529/+0 | |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -268/+53 | |
| | | | | light, removed footprints | |||||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 | 1 | -32/+17 | |
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* | Create node metadata when placing nodes again | Kahrl | 2012-01-22 | 1 | -0/+2 | |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -18/+5 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||||
* | Print debug stacks to infostream rather than errorstream when placing ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
| | | | | CONTENT_IGNORE | |||||
* | Quick fix to a bug that makes it possible to raise water levels everywhere ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+3 | |
| | | | | with one source | |||||
* | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 | 1 | -2/+7 | |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 | 1 | -10/+9 | |
| | | | | ActiveBlockModifiers | |||||
* | Fix a random commented-out piece of lighting code, altough it doesn't work ↵ | Perttu Ahola | 2011-11-29 | 1 | -3/+3 | |
| | | | | any better | |||||
* | Make map generator as much threaded as possible (not much benefit with ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+11 | |
| | | | | current generator because of small generator chunk size (a single MapBlock)) | |||||
* | Print out number of blocks in memory at unload | Perttu Ahola | 2011-11-29 | 1 | -0/+3 | |
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* | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+9 | |
| | | | | useful and is only caused by bugs. | |||||
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 | 1 | -6/+6 | |
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* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 | 1 | -5/+4 | |
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* | Default to saving stuff more often to minimize lag caused by a single save | Perttu Ahola | 2011-11-29 | 1 | -4/+12 | |
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* | Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written | Perttu Ahola | 2011-11-29 | 1 | -3/+5 | |
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* | Don't print all block saves to verbosestream; rather print counts of ↵ | Perttu Ahola | 2011-11-29 | 1 | -6/+14 | |
| | | | | distinct modifiers | |||||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+8 | |
| | | | | saving block | |||||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
| | | | | wrapper in old code | |||||
* | Node definition names | Perttu Ahola | 2011-11-29 | 1 | -3/+3 | |
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* | Remove node content-dependent stuff from map.cpp | Perttu Ahola | 2011-11-29 | 1 | -46/+1 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -71/+93 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -12/+15 | |
| | | | | node/tool/item/whatever types | |||||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 | 1 | -4/+4 | |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -1/+2 | |
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* | Reset block usage timer on client only if it is very probably drawn | Perttu Ahola | 2011-11-08 | 1 | -3/+3 | |
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* | Possible fix to bases of islands/hills getting culled out too early | Perttu Ahola | 2011-11-03 | 1 | -2/+2 | |
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* | Tune occlusion culling a bit more | Perttu Ahola | 2011-11-03 | 1 | -1/+1 | |
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* | Tune occlusion culling a bit | Perttu Ahola | 2011-11-03 | 1 | -12/+14 | |
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* | Very simple occlusion culling | Perttu Ahola | 2011-11-03 | 1 | -14/+84 | |
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* | occlusion culling fix, a little reshaping of map rendering for more useful ↵ | Perttu Ahola | 2011-11-02 | 1 | -75/+107 | |
| | | | | profiler output and dynamic profiler text size | |||||
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 | 1 | -0/+2 | |
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* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 | 1 | -6/+6 | |
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* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 | 1 | -17/+56 | |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 | 1 | -146/+52 | |
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* | Add some rendering statistics to profiler | Perttu Ahola | 2011-10-17 | 1 | -0/+14 | |
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* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 | 1 | -3/+15 | |
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* | Fix map delete on windows (concatenate paths correctly with / or \ depending ↵ | Perttu Ahola | 2011-10-16 | 1 | -14/+14 | |
| | | | | on OS) | |||||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 | 1 | -96/+95 | |
| | | | | --info-on-stderr to enable crap. | |||||
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 | 1 | -7/+11 | |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 | 1 | -0/+1 | |
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| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 | 1 | -0/+1 | |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | |||||
* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 | 1 | -2/+34 | |
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| * | | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | 1 | -1/+1 | |
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| * | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | 1 | -2/+5 | |
| | | | | | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |