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* Clean up getTime helpersShadowNinja2017-04-281-1/+1
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-5/+8
* Add on_flood() callback.Auke Kok2017-04-221-1/+11
* Light update for map blocksDániel Juhász2017-04-201-0/+10
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-201-3/+2
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-3/+4
* Map generation limit: Make per-worldparamat2017-03-271-0/+13
* Map generation limit: Rewriteparamat2017-03-201-25/+14
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-7/+0
* Allow server side occlusion culling.Lars Hofhansl2017-03-111-0/+66
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-565/+0
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-181-1/+1
* Lighting: Update lighting at block loadingDániel Juhász2017-02-131-70/+61
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-081-1/+1
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-081-5/+16
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-51/+40
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Liquids: Update flow on block loadMillersMan2016-12-071-2/+9
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-071-4/+15
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-071-1/+1
* CleanupDániel Juhász2016-10-271-8/+4
* Use node lighting for liquid spreadingDániel Juhász2016-10-271-5/+18
* Improved lightingDániel Juhász2016-10-271-426/+15
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-74/+26
* Make node timers more efficientEkdohibs2016-06-111-3/+6
* Implement a PostgreSQL backendLoic Blot2016-05-221-0/+7
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-171-2/+1
* Remove expensive copy of ContentFeaturesgregorycu2016-03-301-4/+4
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-201-2/+5
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-32/+38
* Rename macros with two leading underscoresShadowNinja2015-10-141-18/+18
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-20/+20
* Add emerge completion callback mechanismkwolekr2015-10-041-191/+76
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-1/+1
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-231-8/+3
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-131-2/+2
* Add count based unload limit for mapblocksest312015-08-131-31/+107
* Add map limit config optionrubenwardy2015-08-021-10/+7
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-171-3/+3
* Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...kwolekr2015-05-081-2/+9
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-0/+34
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-28/+20
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-10/+9
* Don't start a server for map migrationShadowNinja2015-03-061-18/+23
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-45/+31
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-62/+4
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-181-2/+2