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* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-478/+328
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* new-style rats are now generated in the mapPerttu Ahola2011-04-101-1/+75
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* new object systemPerttu Ahola2011-04-101-0/+16
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-36/+62
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-051-0/+29
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-3/+5
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* Node metadata frameworkPerttu Ahola2011-04-041-2/+51
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-20/+7
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-1/+5
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-031-5/+25
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-17/+35
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-2716/+218
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-51/+999
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* commit before some radical changesPerttu Ahola2011-04-021-52/+86
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* mapgen work-in-progressPerttu Ahola2011-03-021-49/+855
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* mapgen tweakingPerttu Ahola2011-03-011-72/+146
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* tweaked mapgenPerttu Ahola2011-02-281-11/+64
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* tweaked mapgenPerttu Ahola2011-02-281-71/+124
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-281-5/+37
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-190/+691
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* mainly work on object scripting apiPerttu Ahola2011-02-231-80/+126
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-90/+87
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* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-161-23/+9
| | | | example, adding config file example to install
* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-151-9/+23
| | | | files
* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-151-6/+47
| | | | inside MAP_GENERATION_LIMIT
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-1/+6
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* fixed bug in sneakingPerttu Ahola2011-02-141-3/+0
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+3
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* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
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* now it works nicelyPerttu Ahola2011-02-111-13/+51
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* fully working i guessPerttu Ahola2011-02-111-43/+266
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-75/+16
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* made it to work with my windows compilerPerttu Ahola2011-02-081-3/+4
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* bug-fixin'Perttu Ahola2011-02-081-23/+39
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* mapgen tweakingPerttu Ahola2011-02-061-51/+214
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* mapgen stuffPerttu Ahola2011-02-051-708/+150
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* added sand to map generatorPerttu Ahola2011-02-041-79/+283
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* nicer looking waterPerttu Ahola2011-02-041-1/+1
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* all kinds of tweaking and fixingPerttu Ahola2011-02-041-48/+59
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* some generation-time mud flow tweakingPerttu Ahola2011-02-031-73/+110
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* some tweakingPerttu Ahola2011-02-021-12/+112
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* more tweakingPerttu Ahola2011-02-021-6/+8
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
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* end-of-day.Perttu Ahola2011-02-011-6/+49
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-421/+313
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-87/+1172
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-148/+416
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-44/+99
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