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* Remove liquid_finite and weatherproller2014-04-181-7/+0
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-0/+8
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-10/+2
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-061-1/+1
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-141-0/+1
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-051-1/+1
* Add minetest.swap_nodeNovatux2013-11-301-2/+7
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-291-1/+16
* Actually fix weatherkwolekr2013-11-171-0/+3
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+2
* Add license headers and remove useless includesKahrl2013-09-101-1/+1
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-17/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+2
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-1/+1
* Weather supportproller2013-07-271-0/+8
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-271-1/+2
* Add LuaVoxelManipkwolekr2013-06-271-0/+1
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-031-1/+7
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-241-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-52/+40
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-0/+4
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| * new adjustable finite liquidproller2013-02-241-0/+4
* | Misc. cleanup and minor fixeskwolekr2013-02-251-1/+1
* | Add multi-Emerge thread supportkwolekr2013-02-251-5/+8
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-1/+3
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-231-6/+2
* Finish and clean up mapgen configurationkwolekr2013-01-211-39/+49
* The new mapgen, noise functions, et al.kwolekr2013-01-211-11/+11
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-2/+3
* Implement node timersdarkrose2012-07-231-0/+10
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-2/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-3/+1
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-291-0/+32
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-291-1/+1
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-132/+1
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-28/+0
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-1/+1
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-2/+3
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* GameDef compilesPerttu Ahola2011-11-291-2/+1
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-7/+13
* Add /clearobjectsPerttu Ahola2011-10-181-0/+4
* Fix chest not working after walked away and came backPerttu Ahola2011-10-171-0/+4
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-261-1/+5
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-1/+3
| * Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-0/+2