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* better support for old mapsPerttu Ahola2011-04-101-9/+23
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-101-0/+26
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-0/+3
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* initial workings of the furnacePerttu Ahola2011-04-051-0/+2
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* Node metadata frameworkPerttu Ahola2011-04-041-1/+3
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* commit before some more radical changesPerttu Ahola2011-04-031-0/+8
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-49/+73
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-72/+34
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* commit before some radical changesPerttu Ahola2011-04-021-1/+1
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* mapgen work-in-progressPerttu Ahola2011-03-021-1/+3
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* tweaked mapgenPerttu Ahola2011-02-281-0/+1
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+11
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* mainly work on object scripting apiPerttu Ahola2011-02-231-30/+75
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-15/+14
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-15/+15
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* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-111-1/+0
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* now it works nicelyPerttu Ahola2011-02-111-1/+2
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* fully working i guessPerttu Ahola2011-02-111-6/+1
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-0/+2
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* mapgen stuffPerttu Ahola2011-02-051-42/+18
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* added sand to map generatorPerttu Ahola2011-02-041-0/+3
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-9/+42
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-6/+27
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-3/+104
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-4/+13
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* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+14
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+2
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-115/+26
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+1
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-0/+14
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* removing unused code and commentsPerttu Ahola2011-01-071-70/+3
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+28
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* new viewing range updater algorithmPerttu Ahola2010-12-261-2/+2
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* better cavesPerttu Ahola2010-12-251-0/+4
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* organizing stuff.Perttu Ahola2010-12-211-2/+3
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* Cracking blocks while diggingPerttu Ahola2010-12-211-3/+9
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* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-201-1/+1
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+15
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* day/night working client sidePerttu Ahola2010-12-191-2/+17
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* before daynight mesh cachePerttu Ahola2010-12-181-6/+16
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* tinkering aroundPerttu Ahola2010-12-141-11/+1
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* in before messing with face drawing orientationPerttu Ahola2010-12-141-6/+2
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-4/+7
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-4/+30
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* license stuffPerttu Ahola2010-11-291-1/+16
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* default setting change, random tinkeringPerttu Ahola2010-11-291-2/+2
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* Windows bug fixesPerttu Ahola2010-11-291-1/+10
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* fixed face updating slowness bugPerttu Ahola2010-11-291-0/+2
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* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-291-14/+138
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* Working version before block send priorization updatePerttu Ahola2010-11-271-5/+18
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