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Server-optimized Minetest 5.6.0
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path:
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mapblock.cpp
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Age
Files
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...
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
1
-21
/
+6
|
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
1
-6
/
+6
|
*
removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
1
-1
/
+1
|
*
changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
1
-1
/
+2
|
*
now it works nicely
Perttu Ahola
2011-02-11
1
-5
/
+5
|
*
fully working i guess
Perttu Ahola
2011-02-11
1
-28
/
+15
|
*
new texture stuff quite working
Perttu Ahola
2011-02-11
1
-10
/
+11
|
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
1
-1
/
+1
|
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
1
-43
/
+147
|
*
bug-fixin'
Perttu Ahola
2011-02-08
1
-19
/
+95
|
*
mapgen stuff
Perttu Ahola
2011-02-05
1
-1
/
+1
|
*
nicer looking water
Perttu Ahola
2011-02-04
1
-5
/
+51
|
*
water drawing glitch fix
Perttu Ahola
2011-02-04
1
-8
/
+40
|
*
a little backwards compatibility with coal
Perttu Ahola
2011-02-03
1
-0
/
+17
|
*
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
1
-0
/
+3
|
|
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|
loading player position from disk because map is regenerated always.
*
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
1
-0
/
+11
|
|
|
|
pretty random)
*
map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
1
-25
/
+40
|
|
|
|
point.
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
1
-39
/
+34
|
*
backing up some stuff
Perttu Ahola
2011-01-26
1
-1
/
+1
|
*
comments
Perttu Ahola
2011-01-26
1
-0
/
+8
|
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-49
/
+25
|
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
1
-10
/
+10
|
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
1
-2
/
+2
|
*
small fixes here and there
Perttu Ahola
2011-01-24
1
-0
/
+2
|
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
1
-2
/
+11
|
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
1
-33
/
+292
|
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
1
-5
/
+6
|
*
commit before messing with water
Perttu Ahola
2011-01-17
1
-2
/
+9
|
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
1
-40
/
+47
|
*
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
1
-9
/
+23
|
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
1
-0
/
+18
|
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
1
-4
/
+4
|
*
oops, forgot some test code in
Perttu Ahola
2010-12-27
1
-4
/
+0
|
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
1
-0
/
+5
|
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
1
-9
/
+14
|
*
working good
Perttu Ahola
2010-12-26
1
-3
/
+3
|
*
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
1
-38
/
+44
|
*
organizing stuff.
Perttu Ahola
2010-12-21
1
-4
/
+77
|
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
1
-28
/
+22
|
*
framework for modifying textures
Perttu Ahola
2010-12-20
1
-5
/
+12
|
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-58
/
+53
|
*
day/night working client side
Perttu Ahola
2010-12-19
1
-112
/
+289
|
*
before daynight mesh cache
Perttu Ahola
2010-12-18
1
-22
/
+30
|
*
before adding day/night lighting
Perttu Ahola
2010-12-18
1
-20
/
+77
|
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--HG-- rename : data/light.png => data/cloud.png
*
tinkering around
Perttu Ahola
2010-12-14
1
-4
/
+1
|
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
1
-1
/
+1
|
*
grass edges workin'
Perttu Ahola
2010-12-14
1
-21
/
+21
|
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
1
-11
/
+33
|
*
commit before content-tile separation
Perttu Ahola
2010-12-13
1
-8
/
+81
|
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
1
-5
/
+11
|
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