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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-21/+6
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+6
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
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* now it works nicelyPerttu Ahola2011-02-111-5/+5
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* fully working i guessPerttu Ahola2011-02-111-28/+15
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* new texture stuff quite workingPerttu Ahola2011-02-111-10/+11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-101-1/+1
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-43/+147
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* bug-fixin'Perttu Ahola2011-02-081-19/+95
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* mapgen stuffPerttu Ahola2011-02-051-1/+1
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* nicer looking waterPerttu Ahola2011-02-041-5/+51
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* water drawing glitch fixPerttu Ahola2011-02-041-8/+40
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* a little backwards compatibility with coalPerttu Ahola2011-02-031-0/+17
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-0/+3
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-0/+11
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-25/+40
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-39/+34
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* backing up some stuffPerttu Ahola2011-01-261-1/+1
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* commentsPerttu Ahola2011-01-261-0/+8
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-49/+25
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-10/+10
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* Mainly some texture tweakingPerttu Ahola2011-01-241-2/+2
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* small fixes here and therePerttu Ahola2011-01-241-0/+2
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* OMG! Main Menu!Perttu Ahola2011-01-231-2/+11
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-33/+292
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-5/+6
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* commit before messing with waterPerttu Ahola2011-01-171-2/+9
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* generate-time lighting optimizationPerttu Ahola2011-01-151-40/+47
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* just backuppin' a working mapblock.cppPerttu Ahola2011-01-151-9/+23
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-0/+18
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-4/+4
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* oops, forgot some test code inPerttu Ahola2010-12-271-4/+0
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-0/+5
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-261-9/+14
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* working goodPerttu Ahola2010-12-261-3/+3
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* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-231-38/+44
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* organizing stuff.Perttu Ahola2010-12-211-4/+77
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* Cracking blocks while diggingPerttu Ahola2010-12-211-28/+22
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* framework for modifying texturesPerttu Ahola2010-12-201-5/+12
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-58/+53
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* day/night working client sidePerttu Ahola2010-12-191-112/+289
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* before daynight mesh cachePerttu Ahola2010-12-181-22/+30
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* before adding day/night lightingPerttu Ahola2010-12-181-20/+77
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-141-4/+1
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* better graphics, zlib to work on vc++Perttu Ahola2010-12-141-1/+1
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* grass edges workin'Perttu Ahola2010-12-141-21/+21
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* in before messing with face drawing orientationPerttu Ahola2010-12-141-11/+33
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* commit before content-tile separationPerttu Ahola2010-12-131-8/+81
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* random stuff and different node lightingPerttu Ahola2010-12-131-5/+11
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