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* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola2011-06-021-20/+68
|\ | | | | | | of.) This commit should also get rid of multiple heads on the server.
| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-311-10/+24
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| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-301-20/+54
| | | | | | | | | | | | | | Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-311-2/+2
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+132
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-44/+58
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+77
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* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-031-3/+11
| | | | too large block metadata is sent to an old client
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-241-45/+12
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* ...Now the tesselation should actually workPerttu Ahola2011-04-241-5/+1
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-241-213/+126
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-241-29/+169
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-241-1/+6
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-241-81/+91
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-241-19/+170
| | | | lighting"
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-231-3/+9
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* Removed IrrlichtWrapperPerttu Ahola2011-04-221-7/+2
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-6/+27
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* support for format 0 and 1 mapsPerttu Ahola2011-04-111-0/+6
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-2/+4
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-2/+14
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* now the server buildsPerttu Ahola2011-04-041-0/+5
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-3/+16
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-184/+184
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-66/+125
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-031-0/+56
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-4/+4
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-0/+4
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+1
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-6/+6
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-21/+6
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+6
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
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* now it works nicelyPerttu Ahola2011-02-111-5/+5
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* fully working i guessPerttu Ahola2011-02-111-28/+15
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* new texture stuff quite workingPerttu Ahola2011-02-111-10/+11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-101-1/+1
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-43/+147
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* bug-fixin'Perttu Ahola2011-02-081-19/+95
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* mapgen stuffPerttu Ahola2011-02-051-1/+1
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* nicer looking waterPerttu Ahola2011-02-041-5/+51
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* water drawing glitch fixPerttu Ahola2011-02-041-8/+40
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* a little backwards compatibility with coalPerttu Ahola2011-02-031-0/+17
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-0/+3
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-0/+11
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-25/+40
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-39/+34
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* backing up some stuffPerttu Ahola2011-01-261-1/+1
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* commentsPerttu Ahola2011-01-261-0/+8
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