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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-49/+25
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-10/+10
* Mainly some texture tweakingPerttu Ahola2011-01-241-2/+2
* small fixes here and therePerttu Ahola2011-01-241-0/+2
* OMG! Main Menu!Perttu Ahola2011-01-231-2/+11
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-33/+292
* old water removed, some fixes here and therePerttu Ahola2011-01-171-5/+6
* commit before messing with waterPerttu Ahola2011-01-171-2/+9
* generate-time lighting optimizationPerttu Ahola2011-01-151-40/+47
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-151-9/+23
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-0/+18
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-4/+4
* oops, forgot some test code inPerttu Ahola2010-12-271-4/+0
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-0/+5
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-261-9/+14
* working goodPerttu Ahola2010-12-261-3/+3
* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-231-38/+44
* organizing stuff.Perttu Ahola2010-12-211-4/+77
* Cracking blocks while diggingPerttu Ahola2010-12-211-28/+22
* framework for modifying texturesPerttu Ahola2010-12-201-5/+12
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-58/+53
* day/night working client sidePerttu Ahola2010-12-191-112/+289
* before daynight mesh cachePerttu Ahola2010-12-181-22/+30
* before adding day/night lightingPerttu Ahola2010-12-181-20/+77
* tinkering aroundPerttu Ahola2010-12-141-4/+1
* better graphics, zlib to work on vc++Perttu Ahola2010-12-141-1/+1
* grass edges workin'Perttu Ahola2010-12-141-21/+21
* in before messing with face drawing orientationPerttu Ahola2010-12-141-11/+33
* commit before content-tile separationPerttu Ahola2010-12-131-8/+81
* random stuff and different node lightingPerttu Ahola2010-12-131-5/+11
* working nicelyPerttu Ahola2010-12-131-29/+128
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-44/+20
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-0/+35
* license stuffPerttu Ahola2010-11-291-1/+16
* Windows bug fixesPerttu Ahola2010-11-291-2/+3
* fixed face updating slowness bugPerttu Ahola2010-11-291-4/+116
* reversed meshbuffer cachePerttu Ahola2010-11-291-48/+14
* meshbuffer cache test. No much speed improvement.Perttu Ahola2010-11-291-14/+48
* Initial filesPerttu Ahola2010-11-271-0/+698