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* Fix typo in mapblock.hCraig Robbins2014-12-121-1/+1
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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-25/+28
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* Remove liquid_finite and weatherproller2014-04-181-5/+0
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* Actually fix weatherkwolekr2013-11-171-1/+2
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+1
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-8/+1
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* Weather backward compatibilityproller2013-08-021-0/+3
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* Weather supportproller2013-07-271-0/+5
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-0/+22
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-1/+0
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* Implement node timersdarkrose2012-07-231-0/+20
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* Optimize headersPerttu Ahola2012-06-171-1/+3
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-031-1/+4
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-291-2/+10
| | | | until it is actually needed
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-106/+3
| | | | light, removed footprints
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-21/+10
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-3/+0
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-291-13/+11
| | | | ActiveBlockModifiers
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-291-37/+31
| | | | saving block
* Node definition namesPerttu Ahola2011-11-291-0/+4
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* GameDef compilesPerttu Ahola2011-11-291-6/+8
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-2/+4
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-2/+2
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* mobv2Perttu Ahola2011-10-151-66/+0
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-121-4/+8
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* Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-241-0/+5
| | | | mapgen bugs
* more reorganizing of map codePerttu Ahola2011-06-261-6/+9
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-23/+102
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-181-2/+2
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-129/+8
| | | | content_mapblock.{h,cpp}
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-051-0/+4
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-54/+53
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-1/+2
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* new object systemPerttu Ahola2011-04-101-0/+2
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* now the server buildsPerttu Ahola2011-04-041-2/+6
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-9/+30
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-11/+45
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-031-17/+4
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-4/+3
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-1/+28
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-0/+2
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-89/+201
| | | | point.
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-1/+2
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-5/+27
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* generate-time lighting optimizationPerttu Ahola2011-01-151-1/+2
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